#include "led-matrix.h"
#include <unistd.h>
#include <math.h>
#include <stdio.h>
#include <signal.h>
using rgb_matrix::RGBMatrix;
using rgb_matrix::Canvas;
volatile bool interrupt_received = false;
static void InterruptHandler(int signo) {
interrupt_received = true;
}
static void DrawOnCanvas(Canvas *canvas) {
canvas->Fill(0, 0, 255);
int center_x = canvas->width() / 2;
int center_y = canvas->height() / 2;
float radius_max = canvas->width() / 2;
float angle_step = 1.0 / 360;
for (float a = 0, r = 0; r < radius_max; a += angle_step, r += angle_step) {
if (interrupt_received)
return;
float dot_x = cos(a * 2 * M_PI) * r;
float dot_y = sin(a * 2 * M_PI) * r;
canvas->SetPixel(center_x + dot_x, center_y + dot_y, 255, 0, 0);
usleep(1 * 1000); }
}
int main(int argc, char *argv[]) {
RGBMatrix::Options defaults;
defaults.hardware_mapping = "regular"; defaults.rows = 32;
defaults.chain_length = 1;
defaults.parallel = 1;
defaults.show_refresh_rate = true;
Canvas *canvas = RGBMatrix::CreateFromFlags(&argc, &argv, &defaults);
if (canvas == NULL)
return 1;
signal(SIGTERM, InterruptHandler);
signal(SIGINT, InterruptHandler);
DrawOnCanvas(canvas);
canvas->Clear();
delete canvas;
return 0;
}