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use ;
/// Different type of quad to render to depending on pass type
/// Identity MVP for use in intermediate passes.
pub static IDENTITY_MVP: & = &;
/// Default MVP for use when rendering to the render target.
pub static DEFAULT_MVP: & = &;
/// The vertex inputs to a slang shader
///
/// See [IO interface variables](https://github.com/libretro/slang-shaders?tab=readme-ov-file#io-interface-variables)