librashader-reflect 0.12.0

RetroArch shaders for all.
Documentation
use crate::reflect::semantics::UniformMemberBlock;
use thiserror::Error;

/// Error type for shader compilation.
#[non_exhaustive]
#[derive(Error, Debug)]
pub enum ShaderCompileError {
    /// Compile error from naga.
    #[cfg(feature = "naga-in")]
    #[error("error when parsing wgsl: {0}")]
    NagaCompileError(#[from] naga::front::wgsl::ParseError),

    /// Compilation error from glslang.
    #[cfg(feature = "glslang-in")]
    #[error("error when compiling with glslang: {0}")]
    GlslangError(#[from] glslang::error::GlslangError),

    /// Error when initializing the glslang compiler.
    #[cfg(feature = "glslang-in")]
    #[error("error when initializing glslang")]
    CompilerInitError,

    /// Error when transpiling from spirv-cross.
    #[cfg(feature = "cross")]
    #[error("spirv-cross error: {0:?}")]
    SpirvCrossCompileError(#[from] spirv_cross2::SpirvCrossError),

    /// Error when transpiling from spirv-to-dxil
    #[cfg(all(target_os = "windows", feature = "dxil"))]
    #[error("spirv-to-dxil error: {0:?}")]
    SpirvToDxilCompileError(#[from] spirv_to_dxil::SpirvToDxilError),

    /// Error when transpiling from naga
    #[cfg(all(feature = "wgsl", feature = "naga"))]
    #[error("naga error when compiling wgsl: {0:?}")]
    NagaWgslError(#[from] naga::back::wgsl::Error),

    /// Error when transpiling from naga
    #[cfg(feature = "naga")]
    #[error("naga error when compiling spirv: {0:?}")]
    NagaSpvError(#[from] naga::back::spv::Error),

    /// Error when transpiling from naga
    #[cfg(all(feature = "naga", feature = "msl"))]
    #[error("naga error when compiling msl: {0:?}")]
    NagaMslError(#[from] naga::back::msl::Error),

    /// Error when transpiling from naga
    #[cfg(any(feature = "naga", feature = "wgsl"))]
    #[error("naga validation error: {0}")]
    NagaValidationError(#[from] naga::WithSpan<naga::valid::ValidationError>),
}

/// The error kind encountered when reflecting shader semantics.
#[derive(Debug)]
pub enum SemanticsErrorKind {
    /// The number of uniform buffers was invalid. Only one UBO is permitted.
    InvalidUniformBufferCount(usize),
    /// The number of push constant blocks was invalid. Only one push constant block is permitted.
    InvalidPushBufferCount(usize),
    /// The size of the push constant block was invalid.
    InvalidPushBufferSize(u32),
    /// The location of a varying was invalid.
    InvalidLocation(u32),
    /// The requested descriptor set was invalid. Only descriptor set 0 is available.
    InvalidDescriptorSet(u32),
    /// The number of inputs to the shader was invalid.
    InvalidInputCount(usize),
    /// The number of outputs declared was invalid.
    InvalidOutputCount(usize),
    /// Expected a binding but there was none.
    MissingBinding,
    /// The declared binding point was invalid.
    InvalidBinding(u32),
    /// The declared resource type was invalid.
    InvalidResourceType,
    /// The range of a struct member was invalid.
    InvalidRange(u32),
    /// The number of entry points in the shader was invalid.
    InvalidEntryPointCount(usize),
    /// The requested uniform or texture name was not provided semantics.
    UnknownSemantics(String),
    /// The type of the requested uniform was not compatible with the provided semantics.
    InvalidTypeForSemantic(String),
}

/// Error type for shader reflection.
#[non_exhaustive]
#[derive(Error, Debug)]
pub enum ShaderReflectError {
    /// Reflection error from spirv-cross.
    #[cfg(feature = "cross")]
    #[error("spirv cross error: {0}")]
    SpirvCrossError(#[from] spirv_cross2::SpirvCrossError),
    /// Error when validating vertex shader semantics.
    #[error("error when verifying vertex semantics: {0:?}")]
    VertexSemanticError(SemanticsErrorKind),
    /// Error when validating fragment shader semantics.
    #[error("error when verifying texture semantics {0:?}")]
    FragmentSemanticError(SemanticsErrorKind),
    /// The vertex and fragment shader must have the same UBO binding location.
    #[error("vertex and fragment shader must have same UBO binding. declared {vertex} in vertex, got {fragment} in fragment")]
    MismatchedUniformBuffer { vertex: u32, fragment: u32 },
    /// The filter chain was found to be non causal. A pass tried to access the target output
    /// in the future.
    #[error("filter chain is non causal: tried to access target {target} in pass {pass}")]
    NonCausalFilterChain { pass: usize, target: usize },
    /// The offset of the given uniform did not match up in both the vertex and fragment shader.
    #[error("the offset of {semantic} was declared as {expected} but found as {received} in pass {pass}")]
    MismatchedOffset {
        semantic: String,
        expected: usize,
        received: usize,
        ty: UniformMemberBlock,
        pass: usize,
    },
    /// The size of the given uniform did not match up in both the vertex and fragment shader.
    #[error("the size of {semantic} was found declared as {vertex} in vertex shader but found as {fragment} in fragment in pass {pass}")]
    MismatchedSize {
        semantic: String,
        vertex: u32,
        fragment: u32,
        pass: usize,
    },
    /// The binding number is already in use.
    #[error("binding {0} is already in use")]
    BindingInUse(u32),
    /// Error when transpiling from naga
    #[cfg(feature = "naga")]
    #[error("naga spirv error: {0}")]
    NagaInputError(#[from] naga::front::spv::Error),
    /// Error when transpiling from naga
    #[cfg(feature = "naga")]
    #[error("naga validation error: {0}")]
    NagaReflectError(#[from] naga::WithSpan<naga::valid::ValidationError>),
}