librashader_reflect/front/
glslang.rs1use crate::error::ShaderCompileError;
2use glslang::{CompilerOptions, ShaderInput, ShaderMessage};
3use librashader_preprocess::ShaderSource;
4use rspirv::binary::Assemble;
5use rspirv::dr::Builder;
6
7use crate::front::spirv_passes::{link_input_outputs, load_module};
8use crate::front::{ShaderInputCompiler, SpirvCompilation};
9
10pub struct Glslang;
12
13impl ShaderInputCompiler<SpirvCompilation> for Glslang {
14 fn compile(source: &ShaderSource) -> Result<SpirvCompilation, ShaderCompileError> {
15 compile_spirv(source)
16 }
17}
18
19pub(crate) fn compile_spirv(source: &ShaderSource) -> Result<SpirvCompilation, ShaderCompileError> {
20 let compiler = glslang::Compiler::acquire().ok_or(ShaderCompileError::CompilerInitError)?;
21 let options = CompilerOptions {
22 source_language: glslang::SourceLanguage::GLSL,
23 target: glslang::Target::Vulkan {
24 version: glslang::VulkanVersion::Vulkan1_0,
25 spirv_version: glslang::SpirvVersion::SPIRV1_0,
26 },
27 version_profile: None,
28 messages: ShaderMessage::DEFAULT,
29 };
30
31 let vertex = glslang::ShaderSource::from(source.vertex.as_str());
32 let vertex = ShaderInput::new(&vertex, glslang::ShaderStage::Vertex, &options, None, None)?;
33 let vertex = compiler.create_shader(vertex)?;
34
35 let fragment = glslang::ShaderSource::from(source.fragment.as_str());
36 let fragment = ShaderInput::new(
37 &fragment,
38 glslang::ShaderStage::Fragment,
39 &options,
40 None,
41 None,
42 )?;
43 let fragment = compiler.create_shader(fragment)?;
44
45 let vertex = vertex.compile()?;
46 let fragment = fragment.compile()?;
47
48 let vertex = load_module(&vertex);
49 let fragment = load_module(&fragment);
50 let mut fragment = Builder::new_from_module(fragment);
51 let mut vertex = Builder::new_from_module(vertex);
52
53 let mut pass = link_input_outputs::LinkInputs::new(&mut vertex, &mut fragment, false);
54 pass.do_pass();
55
56 let vertex = vertex.module().assemble();
57 let fragment = fragment.module().assemble();
58
59 Ok(SpirvCompilation { vertex, fragment })
60}
61
62#[cfg(test)]
63mod test {
64 use crate::front::glslang::compile_spirv;
65 use librashader_preprocess::ShaderSource;
66 #[test]
67 pub fn compile_shader() {
68 let result = ShaderSource::load("../test/basic.slang").unwrap();
69 let _spirv = compile_spirv(&result).unwrap();
70 }
71}