librashader-reflect 0.11.4

RetroArch shaders for all.
Documentation
use crate::back::targets::SPIRV;
use crate::back::{
    CompileReflectShader, CompileShader, CompilerBackend, FromCompilation, ShaderCompilerOutput,
};
use crate::error::{ShaderCompileError, ShaderReflectError};
use crate::front::SpirvCompilation;
use crate::reflect::semantics::ShaderSemantics;
use crate::reflect::{ReflectShader, ShaderReflection};

#[cfg(feature = "cross")]
mod cross {
    use super::*;
    use crate::reflect::cross::glsl::GlslReflect;

    use crate::reflect::cross::SpirvCross;

    pub(crate) struct WriteSpirV {
        // rely on GLSL to provide out reflection but we don't actually need the AST.
        pub(crate) reflect: GlslReflect,
        pub(crate) vertex: Vec<u32>,
        pub(crate) fragment: Vec<u32>,
    }

    #[cfg(feature = "nightly")]
    impl FromCompilation<SpirvCompilation, SpirvCross> for SPIRV {
        type Target = SPIRV;
        type Options = Option<()>;
        type Context = ();
        type Output = impl CompileReflectShader<Self::Target, SpirvCompilation, SpirvCross>;

        fn from_compilation(
            compile: SpirvCompilation,
        ) -> Result<CompilerBackend<Self::Output>, ShaderReflectError> {
            let reflect = GlslReflect::try_from(&compile)?;
            let vertex = compile.vertex;
            let fragment = compile.fragment;
            Ok(CompilerBackend {
                backend: WriteSpirV {
                    reflect,
                    vertex,
                    fragment,
                },
            })
        }
    }

    #[cfg(not(feature = "nightly"))]
    impl FromCompilation<SpirvCompilation, SpirvCross> for SPIRV {
        type Target = SPIRV;
        type Options = Option<()>;
        type Context = ();
        type Output =
            Box<dyn CompileReflectShader<Self::Target, SpirvCompilation, SpirvCross> + Send>;

        fn from_compilation(
            compile: SpirvCompilation,
        ) -> Result<CompilerBackend<Self::Output>, ShaderReflectError> {
            let reflect = GlslReflect::try_from(&compile)?;
            let vertex = compile.vertex;
            let fragment = compile.fragment;
            Ok(CompilerBackend {
                backend: Box::new(WriteSpirV {
                    reflect,
                    vertex,
                    fragment,
                }),
            })
        }
    }

    impl ReflectShader for WriteSpirV {
        fn reflect(
            &mut self,
            pass_number: usize,
            semantics: &ShaderSemantics,
        ) -> Result<ShaderReflection, ShaderReflectError> {
            self.reflect.reflect(pass_number, semantics)
        }

        fn validate(&mut self) -> Result<(), ShaderReflectError> {
            self.reflect.validate()
        }
    }

    impl CompileShader<SPIRV> for WriteSpirV {
        type Options = Option<()>;
        type Context = ();

        fn compile(
            self,
            _options: Self::Options,
        ) -> Result<ShaderCompilerOutput<Vec<u32>, Self::Context>, ShaderCompileError> {
            Ok(ShaderCompilerOutput {
                vertex: self.vertex,
                fragment: self.fragment,
                context: (),
            })
        }

        fn compile_boxed(
            self: Box<Self>,
            _options: Self::Options,
        ) -> Result<ShaderCompilerOutput<Vec<u32>, Self::Context>, ShaderCompileError> {
            Ok(ShaderCompilerOutput {
                vertex: self.vertex,
                fragment: self.fragment,
                context: (),
            })
        }
    }
}

#[cfg(feature = "cross")]
pub(crate) use cross::*;

#[cfg(feature = "naga")]
mod naga {
    use super::*;
    use crate::reflect::naga::{Naga, NagaLoweringOptions, NagaReflect};
    use ::naga::Module;

    /// The context for a SPIRV compilation via Naga
    pub struct NagaSpirvContext {
        pub fragment: Module,
        pub vertex: Module,
    }

    #[cfg(all(feature = "nightly", feature = "naga"))]
    impl FromCompilation<SpirvCompilation, Naga> for SPIRV {
        type Target = SPIRV;
        type Options = NagaSpirvOptions;
        type Context = NagaSpirvContext;
        type Output = impl CompileReflectShader<Self::Target, SpirvCompilation, Naga>;

        fn from_compilation(
            compile: SpirvCompilation,
        ) -> Result<CompilerBackend<Self::Output>, ShaderReflectError> {
            Ok(CompilerBackend {
                backend: NagaReflect::try_from(&compile)?,
            })
        }
    }

    #[cfg(not(feature = "nightly"))]
    impl FromCompilation<SpirvCompilation, Naga> for SPIRV {
        type Target = SPIRV;
        type Options = NagaSpirvOptions;
        type Context = NagaSpirvContext;
        type Output = Box<dyn CompileReflectShader<Self::Target, SpirvCompilation, Naga> + Send>;

        fn from_compilation(
            compile: SpirvCompilation,
        ) -> Result<CompilerBackend<Self::Output>, ShaderReflectError> {
            Ok(CompilerBackend {
                backend: Box::new(NagaReflect::try_from(&compile)?),
            })
        }
    }

    pub struct NagaSpirvOptions {
        pub lowering: NagaLoweringOptions,
        pub version: (u8, u8),
    }
}

#[cfg(feature = "naga")]
pub use naga::*;