librashader-common 0.11.1

RetroArch shaders for all.
Documentation
//! Common types and conversions for librashader.

/// OpenGL common conversions.
#[cfg(feature = "opengl")]
pub mod gl;

/// Vulkan common conversions.
#[cfg(feature = "vulkan")]
pub mod vk;

/// WGPU common conversions.
#[cfg(feature = "wgpu")]
pub mod wgpu;

/// DXGI common conversions.
#[cfg(all(target_os = "windows", feature = "dxgi"))]
pub mod dxgi;

/// Direct3D 9 common conversions.
#[cfg(all(target_os = "windows", feature = "d3d9"))]
pub mod d3d9;

/// Direct3D 11 common conversions.
#[cfg(all(target_os = "windows", feature = "d3d11"))]
pub mod d3d11;

/// Direct3D 12 common conversions.
#[cfg(all(target_os = "windows", feature = "d3d12"))]
pub mod d3d12;

#[cfg(all(target_vendor = "apple", feature = "metal"))]
pub mod metal;

mod viewport;

#[doc(hidden)]
pub mod map;
pub mod shader_features;
pub mod string;

pub use viewport::Viewport;

use num_traits::{AsPrimitive, Num};
use std::convert::Infallible;
use std::ops::{Add, Sub};
use std::str::FromStr;

#[repr(u32)]
#[derive(Default, Copy, Clone, Debug, Eq, PartialEq, Hash)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
/// Supported image formats for textures.
pub enum ImageFormat {
    #[default]
    Unknown = 0,

    /* 8-bit */
    R8Unorm,
    R8Uint,
    R8Sint,
    R8G8Unorm,
    R8G8Uint,
    R8G8Sint,
    R8G8B8A8Unorm,
    R8G8B8A8Uint,
    R8G8B8A8Sint,
    R8G8B8A8Srgb,

    /* 10-bit */
    A2B10G10R10UnormPack32,
    A2B10G10R10UintPack32,

    /* 16-bit */
    R16Uint,
    R16Sint,
    R16Sfloat,
    R16G16Uint,
    R16G16Sint,
    R16G16Sfloat,
    R16G16B16A16Uint,
    R16G16B16A16Sint,
    R16G16B16A16Sfloat,

    /* 32-bit */
    R32Uint,
    R32Sint,
    R32Sfloat,
    R32G32Uint,
    R32G32Sint,
    R32G32Sfloat,
    R32G32B32A32Uint,
    R32G32B32A32Sint,
    R32G32B32A32Sfloat,
}

#[repr(i32)]
#[derive(Copy, Clone, Default, Debug, Eq, PartialEq, Hash)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
/// The filtering mode for a texture sampler.
pub enum FilterMode {
    /// Linear filtering.
    Linear = 0,

    #[default]
    /// Nearest-neighbour (point) filtering.
    Nearest,
}

impl FromStr for WrapMode {
    type Err = Infallible;

    fn from_str(s: &str) -> Result<Self, Self::Err> {
        Ok(match s {
            "clamp_to_border" => WrapMode::ClampToBorder,
            "clamp_to_edge" => WrapMode::ClampToEdge,
            "repeat" => WrapMode::Repeat,
            "mirrored_repeat" => WrapMode::MirroredRepeat,
            _ => WrapMode::ClampToBorder,
        })
    }
}

impl FromStr for FilterMode {
    type Err = Infallible;

    fn from_str(s: &str) -> Result<Self, Self::Err> {
        Ok(match s {
            "linear" => FilterMode::Linear,
            "nearest" => FilterMode::Nearest,
            _ => FilterMode::Nearest,
        })
    }
}

/// Supported HDR (and SDR) color spaces for HDR shaders.
#[repr(u32)]
#[derive(Default, Copy, Clone, Debug, Eq, PartialEq, Hash)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub enum ColorSpace {
    /// Standard dynamic range / sRGB nonlinear (no HDR).
    #[default]
    Sdr = 0,
    /// HDR10: BT.2020 primaries with PQ (ST.2084) transfer, stored as
    /// 10-bit unorm (A2R10G10B10).
    Hdr10 = 1,
    /// scRGB: BT.709 primaries, linear, extended range. Typically stored as
    /// FP16 (R16G16B16A16Sfloat) where 1.0 corresponds to 80 nits.
    ScRgb = 2,
    /// PQ-encoded data stored in an scRGB FP16 surface.
    PqScRgb = 3,
}

impl ColorSpace {
    /// Whether this color space is an HDR color space or not.
    pub fn is_hdr(&self) -> bool {
        !matches!(*self, ColorSpace::Sdr)
    }
}

#[repr(i32)]
#[derive(Copy, Clone, Default, Debug, Eq, PartialEq, Hash)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
/// The wrapping (address) mode for a texture sampler.
pub enum WrapMode {
    #[default]
    /// Clamp txture to border.
    ClampToBorder = 0,
    /// Clamp texture to edge.
    ClampToEdge,
    /// Repeat addressing mode.
    Repeat,
    /// Mirrored repeat addressing mode.
    MirroredRepeat,
}

impl FromStr for ImageFormat {
    type Err = Infallible;

    fn from_str(s: &str) -> Result<Self, Self::Err> {
        Ok(match s {
            "UNKNOWN" => Self::Unknown,

            "R8_UNORM" => Self::R8Unorm,
            "R8_UINT" => Self::R8Uint,
            "R8_SINT" => Self::R8Sint,
            "R8G8_UNORM" => Self::R8G8Unorm,
            "R8G8_UINT" => Self::R8Uint,
            "R8G8_SINT" => Self::R8G8Sint,
            "R8G8B8A8_UNORM" => Self::R8G8B8A8Unorm,
            "R8G8B8A8_UINT" => Self::R8G8B8A8Uint,
            "R8G8B8A8_SINT" => Self::R8G8B8A8Sint,
            "R8G8B8A8_SRGB" => Self::R8G8B8A8Srgb,

            "A2B10G10R10_UNORM_PACK32" => Self::A2B10G10R10UnormPack32,
            "A2B10G10R10_UINT_PACK32" => Self::A2B10G10R10UintPack32,

            "R16_UINT" => Self::R16Uint,
            "R16_SINT" => Self::R16Sint,
            "R16_SFLOAT" => Self::R16Sfloat,
            "R16G16_UINT" => Self::R16G16Uint,
            "R16G16_SINT" => Self::R16G16Sint,
            "R16G16_SFLOAT" => Self::R16G16Sfloat,
            "R16G16B16A16_UINT" => Self::R16G16B16A16Uint,
            "R16G16B16A16_SINT" => Self::R16G16B16A16Sint,
            "R16G16B16A16_SFLOAT" => Self::R16G16B16A16Sfloat,

            "R32_UINT" => Self::R32Uint,
            "R32_SINT" => Self::R32Sint,
            "R32_SFLOAT" => Self::R32Sfloat,
            "R32G32_UINT" => Self::R32G32Uint,
            "R32G32_SINT" => Self::R32G32Sint,
            "R32G32_SFLOAT" => Self::R32G32Sfloat,
            "R32G32B32A32_UINT" => Self::R32G32B32A32Uint,
            "R32G32B32A32_SINT" => Self::R32G32B32A32Sint,
            "R32G32B32A32_SFLOAT" => Self::R32G32B32A32Sfloat,
            _ => Self::Unknown,
        })
    }
}

/// A size with a width and height.
#[derive(Default, Debug, Copy, Clone, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct Size<T> {
    pub width: T,
    pub height: T,
}

impl<T> Size<T> {
    /// Create a new `Size<T>` with the given width and height.
    pub fn new(width: T, height: T) -> Self {
        Size { width, height }
    }
}

impl<T: AsPrimitive<f32>> Size<T> {
    /// Get the aspect ratio of the size.
    #[inline(always)]
    pub fn aspect_ratio(&self) -> f32 {
        self.width.as_() / self.height.as_()
    }
}

impl<T: Sub<Output = T>> Sub for Size<T> {
    type Output = Size<T>;

    fn sub(self, rhs: Self) -> Self::Output {
        Self {
            width: self.width - rhs.width,
            height: self.height - rhs.height,
        }
    }
}

impl<T: Sub<T, Output = T> + Copy> Sub<T> for Size<T> {
    type Output = Size<T>;

    fn sub(self, rhs: T) -> Self::Output {
        Self {
            width: self.width - rhs,
            height: self.height - rhs,
        }
    }
}

impl<T: Add<Output = T>> Add for Size<T> {
    type Output = Size<T>;

    fn add(self, rhs: Self) -> Self::Output {
        Self {
            width: self.width + rhs.width,
            height: self.height + rhs.height,
        }
    }
}

impl<T: Add<T, Output = T> + Copy> Add<T> for Size<T> {
    type Output = Size<T>;

    fn add(self, rhs: T) -> Self::Output {
        Self {
            width: self.width + rhs,
            height: self.height + rhs,
        }
    }
}

impl<T> From<Size<T>> for [f32; 4]
where
    T: Copy + AsPrimitive<f32>,
{
    /// Convert a `Size<T>` to a `vec4` uniform.
    fn from(value: Size<T>) -> Self {
        [
            value.width.as_(),
            value.height.as_(),
            1.0 / value.width.as_(),
            1.0 / value.height.as_(),
        ]
    }
}

/// Trait for surface or texture objects that can fetch size.
pub trait GetSize<C: Num> {
    type Error;
    /// Fetch the size of the object
    fn size(&self) -> Result<Size<C>, Self::Error>;
}

impl<T: GetSize<u32>> GetSize<f32> for T {
    type Error = T::Error;

    fn size(&self) -> Result<Size<f32>, Self::Error> {
        let size = <T as GetSize<u32>>::size(self)?;
        Ok(Size {
            width: size.width as f32,
            height: size.height as f32,
        })
    }
}