use crate::render::{CommonFrameOptions, RenderTest};
use anyhow::anyhow;
use image::RgbaImage;
use librashader::presets::ShaderPreset;
use librashader::runtime::d3d9::{FilterChain, FilterChainOptions, FrameOptions};
use librashader::runtime::{FilterChainParameters, RuntimeParameters};
use librashader::runtime::{Size, Viewport};
use librashader_runtime::image::{Image, PixelFormat, UVDirection, BGRA8};
use std::path::Path;
use windows::Win32::Foundation::{HWND, TRUE};
use windows::Win32::Graphics::Direct3D9::{
Direct3DCreate9, IDirect3D9, IDirect3DDevice9, IDirect3DTexture9, D3DADAPTER_DEFAULT,
D3DCREATE_HARDWARE_VERTEXPROCESSING, D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, D3DLOCKED_RECT,
D3DPOOL_DEFAULT, D3DPOOL_MANAGED, D3DPOOL_SYSTEMMEM, D3DPRESENT_INTERVAL_IMMEDIATE,
D3DPRESENT_PARAMETERS, D3DSURFACE_DESC, D3DSWAPEFFECT_DISCARD, D3DUSAGE_RENDERTARGET,
D3D_SDK_VERSION,
};
pub struct Direct3D9 {
pub texture: IDirect3DTexture9,
pub image: Image<BGRA8>,
pub direct3d: IDirect3D9,
pub device: IDirect3DDevice9,
}
impl RenderTest for Direct3D9 {
fn new(path: &Path) -> anyhow::Result<Self>
where
Self: Sized,
{
Direct3D9::new(path)
}
fn image_size(&self) -> Size<u32> {
self.image.size
}
fn render_with_preset_and_params(
&mut self,
preset: ShaderPreset,
frame_count: usize,
output_size: Option<Size<u32>>,
param_setter: Option<&dyn Fn(&RuntimeParameters)>,
frame_options: Option<CommonFrameOptions>,
) -> anyhow::Result<image::RgbaImage> {
unsafe {
let mut filter_chain = FilterChain::load_from_preset(
preset,
&self.device,
Some(&FilterChainOptions {
force_no_mipmaps: false,
disable_cache: false,
..Default::default()
}),
)?;
if let Some(setter) = param_setter {
setter(filter_chain.parameters());
}
let mut render_texture = None;
let output_size = output_size.unwrap_or(self.image.size);
self.device.CreateTexture(
output_size.width,
output_size.height,
1,
D3DUSAGE_RENDERTARGET as u32,
D3DFMT_A8R8G8B8,
D3DPOOL_DEFAULT,
&mut render_texture,
std::ptr::null_mut(),
)?;
let render_texture = render_texture
.ok_or_else(|| anyhow!("Unable to create Direct3D 9 render texture"))?;
let mut copy_texture = None;
self.device.CreateOffscreenPlainSurface(
output_size.width,
output_size.height,
D3DFMT_A8R8G8B8,
D3DPOOL_SYSTEMMEM,
&mut copy_texture,
std::ptr::null_mut(),
)?;
let copy_texture =
copy_texture.ok_or_else(|| anyhow!("Unable to create Direct3D 9 copy texture"))?;
let surface = render_texture.GetSurfaceLevel(0)?;
let options = frame_options.map(|options| FrameOptions {
clear_history: options.clear_history,
frame_direction: options.frame_direction,
rotation: options.rotation,
total_subframes: options.total_subframes,
current_subframe: options.current_subframe,
aspect_ratio: options.aspect_ratio,
frametime_delta: options.frametime_delta,
frames_per_second: options.frames_per_second,
..Default::default()
});
let viewport = Viewport::new_render_target_sized_origin(&surface, None)?;
for frame in 0..=frame_count {
filter_chain.frame(&self.texture, &viewport, frame, options.as_ref())?;
}
self.device.GetRenderTargetData(&surface, ©_texture)?;
let mut desc = D3DSURFACE_DESC::default();
surface.GetDesc(&mut desc)?;
let mut lock = D3DLOCKED_RECT::default();
copy_texture.LockRect(&mut lock, std::ptr::null_mut(), 0)?;
let mut buffer = vec![0u8; desc.Height as usize * lock.Pitch as usize];
std::ptr::copy_nonoverlapping(lock.pBits.cast(), buffer.as_mut_ptr(), buffer.len());
copy_texture.UnlockRect()?;
BGRA8::convert(&mut buffer);
let image = RgbaImage::from_raw(output_size.width, output_size.height, buffer)
.ok_or(anyhow!("Unable to create image from data"))?;
Ok(image)
}
}
}
impl Direct3D9 {
pub fn new(image_path: impl AsRef<Path>) -> anyhow::Result<Self> {
let direct3d = unsafe {
Direct3DCreate9(D3D_SDK_VERSION)
.ok_or_else(|| anyhow!("Unable to create Direct3D 9 device"))?
};
let image = Image::<BGRA8>::load(image_path, UVDirection::TopLeft)?;
let mut present_params: D3DPRESENT_PARAMETERS = Default::default();
present_params.BackBufferWidth = image.size.width;
present_params.BackBufferHeight = image.size.height;
present_params.Windowed = TRUE;
present_params.SwapEffect = D3DSWAPEFFECT_DISCARD;
present_params.BackBufferFormat = D3DFMT_A8R8G8B8;
present_params.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE as u32;
let device = unsafe {
let mut device = None;
direct3d.CreateDevice(
D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
HWND(std::ptr::null_mut()),
D3DCREATE_HARDWARE_VERTEXPROCESSING as u32,
&mut present_params,
&mut device,
)?;
device.ok_or_else(|| anyhow!("Unable to create Direct3D 9 device"))?
};
let texture = unsafe {
let mut texture = None;
device.CreateTexture(
image.size.width,
image.size.height,
1,
0,
D3DFMT_A8R8G8B8,
D3DPOOL_MANAGED,
&mut texture,
std::ptr::null_mut(),
)?;
texture.ok_or_else(|| anyhow!("Unable to create Direct3D 9 texture"))?
};
unsafe {
let mut lock = D3DLOCKED_RECT::default();
texture.LockRect(0, &mut lock, std::ptr::null_mut(), 0)?;
std::ptr::copy_nonoverlapping(
image.bytes.as_ptr(),
lock.pBits.cast(),
image.bytes.len(),
);
texture.UnlockRect(0)?;
}
Ok(Self {
texture,
image,
direct3d,
device,
})
}
}