use anyhow::anyhow;
use std::mem::ManuallyDrop;
use windows::Win32::Graphics::Direct3D12::{
ID3D12Device, ID3D12GraphicsCommandList, ID3D12Resource, D3D12_MEMCPY_DEST,
D3D12_PLACED_SUBRESOURCE_FOOTPRINT, D3D12_RESOURCE_BARRIER, D3D12_RESOURCE_BARRIER_0,
D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, D3D12_RESOURCE_BARRIER_FLAG_NONE,
D3D12_RESOURCE_BARRIER_TYPE_TRANSITION, D3D12_RESOURCE_DIMENSION_BUFFER, D3D12_RESOURCE_STATES,
D3D12_RESOURCE_TRANSITION_BARRIER, D3D12_SUBRESOURCE_DATA, D3D12_TEXTURE_COPY_LOCATION,
D3D12_TEXTURE_COPY_LOCATION_0, D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
};
#[inline(always)]
pub fn d3d12_resource_transition(
cmd: &ID3D12GraphicsCommandList,
resource: &ID3D12Resource,
before: D3D12_RESOURCE_STATES,
after: D3D12_RESOURCE_STATES,
) {
d3d12_resource_transition_subresource(
cmd,
resource,
before,
after,
D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
);
}
pub fn d3d12_get_resource_transition_subresource(
resource: &ID3D12Resource,
before: D3D12_RESOURCE_STATES,
after: D3D12_RESOURCE_STATES,
subresource: u32,
) -> D3D12_RESOURCE_BARRIER {
D3D12_RESOURCE_BARRIER {
Type: D3D12_RESOURCE_BARRIER_TYPE_TRANSITION,
Flags: D3D12_RESOURCE_BARRIER_FLAG_NONE,
Anonymous: D3D12_RESOURCE_BARRIER_0 {
Transition: ManuallyDrop::new(D3D12_RESOURCE_TRANSITION_BARRIER {
pResource: ManuallyDrop::new(Some(resource.clone())),
Subresource: subresource,
StateBefore: before,
StateAfter: after,
}),
},
}
}
#[inline(always)]
pub fn d3d12_resource_transition_subresource(
cmd: &ID3D12GraphicsCommandList,
resource: &ID3D12Resource,
before: D3D12_RESOURCE_STATES,
after: D3D12_RESOURCE_STATES,
subresource: u32,
) {
let barrier = [d3d12_get_resource_transition_subresource(
resource,
before,
after,
subresource,
)];
unsafe { cmd.ResourceBarrier(&barrier) }
}
pub(crate) fn d3d12_update_subresources(
cmd: &ID3D12GraphicsCommandList,
destination_resource: &ID3D12Resource,
intermediate_resource: &ID3D12Resource,
intermediate_offset: u64,
first_subresouce: u32,
num_subresources: u32,
source: &[D3D12_SUBRESOURCE_DATA],
) -> anyhow::Result<u64> {
unsafe {
let destination_desc = destination_resource.GetDesc();
let mut device: Option<ID3D12Device> = None;
destination_resource.GetDevice(&mut device)?;
let device = device.ok_or_else(|| anyhow!("Unable to get device"))?;
let mut layouts =
vec![D3D12_PLACED_SUBRESOURCE_FOOTPRINT::default(); num_subresources as usize];
let mut num_rows = vec![0; num_subresources as usize];
let mut row_sizes_in_bytes = vec![0; num_subresources as usize];
let mut required_size = 0;
device.GetCopyableFootprints(
&destination_desc,
first_subresouce,
num_subresources,
intermediate_offset,
Some(layouts.as_mut_ptr()),
Some(num_rows.as_mut_ptr()),
Some(row_sizes_in_bytes.as_mut_ptr()),
Some(&mut required_size),
);
update_subresources(
cmd,
destination_resource,
intermediate_resource,
first_subresouce,
num_subresources,
required_size,
&layouts,
&num_rows,
&row_sizes_in_bytes,
source,
)
}
}
#[allow(clippy::too_many_arguments)]
fn update_subresources(
cmd: &ID3D12GraphicsCommandList,
destination_resource: &ID3D12Resource,
intermediate_resource: &ID3D12Resource,
first_subresouce: u32,
num_subresources: u32,
required_size: u64,
layouts: &[D3D12_PLACED_SUBRESOURCE_FOOTPRINT],
num_rows: &[u32],
row_sizes_in_bytes: &[u64],
source_data: &[D3D12_SUBRESOURCE_DATA],
) -> anyhow::Result<u64> {
unsafe {
let mut data = std::ptr::null_mut();
intermediate_resource.Map(0, None, Some(&mut data))?;
for i in 0..num_subresources as usize {
let dest_data = D3D12_MEMCPY_DEST {
pData: data.offset(layouts[i].Offset as isize) as *mut std::ffi::c_void,
RowPitch: layouts[i].Footprint.RowPitch as usize,
SlicePitch: ((layouts[i].Footprint.RowPitch) * num_rows[i]) as usize,
};
memcpy_subresource(
&dest_data,
&source_data[i],
row_sizes_in_bytes[i],
num_rows[i],
layouts[i].Footprint.Depth,
);
}
intermediate_resource.Unmap(0, None);
}
unsafe {
let destination_desc = destination_resource.GetDesc();
if destination_desc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER {
cmd.CopyBufferRegion(
destination_resource,
0,
intermediate_resource,
layouts[0].Offset,
layouts[0].Footprint.Width as u64,
);
} else {
for i in 0..num_subresources as usize {
let dest_location = D3D12_TEXTURE_COPY_LOCATION {
pResource: ManuallyDrop::new(Some(destination_resource.clone())),
Type: D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
Anonymous: D3D12_TEXTURE_COPY_LOCATION_0 {
SubresourceIndex: i as u32 + first_subresouce,
},
};
let source_location = D3D12_TEXTURE_COPY_LOCATION {
pResource: ManuallyDrop::new(Some(intermediate_resource.clone())),
Type: D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
Anonymous: D3D12_TEXTURE_COPY_LOCATION_0 {
PlacedFootprint: layouts[i],
},
};
cmd.CopyTextureRegion(&dest_location, 0, 0, 0, &source_location, None);
}
}
Ok(required_size)
}
}
unsafe fn memcpy_subresource(
dest: &D3D12_MEMCPY_DEST,
src: &D3D12_SUBRESOURCE_DATA,
row_sizes_in_bytes: u64,
num_rows: u32,
num_slices: u32,
) {
unsafe {
for z in 0..num_slices as usize {
let dest_slice = dest.pData.add(dest.SlicePitch * z);
let src_slice = src.pData.offset(src.SlicePitch * z as isize);
for y in 0..num_rows as usize {
std::ptr::copy_nonoverlapping(
src_slice.offset(src.RowPitch * y as isize),
dest_slice.add(dest.RowPitch * y),
row_sizes_in_bytes as usize,
);
}
}
}
}