libprotonup 0.11.0

Library for Custom Proton Download and installation
Documentation

Protonup-rs/libprotonup Documentation

High Level Architectural Overview

svg drawing, made in excalidraw

Overview

ProtonUp-rs is a tool for managing compatibility tools (like Proton, WineGE) for apps like Steam and Lutris. It handles downloading, verifying, and installing tools from GitHub repositories.


Usage Modes

Interactive TUI Mode

Run without arguments to start the interactive text-based user interface:

protonup-rs

CLI Mode (Non-Interactive)

Use CLI arguments for automation or scripting. When any of --tool, --version, or --for is provided, the TUI is bypassed:

# Install latest GEProton for Steam (auto-detected)
protonup-rs --tool GEProton

# Install specific version for Lutris
protonup-rs --tool WineGE --version 8.26 --for lutris

# Install to custom path
protonup-rs --tool GEProton --version latest --for ~/.local/steam

# Force overwrite existing installation
protonup-rs --tool GEProton --for steam --force

CLI Arguments

Argument Description
--tool <TOOL> Compatibility tool name (e.g., GEProton, WineGE, Luxtorpeda)
--version <VERSION> Version to install. Use latest for the latest version
--for <TARGET> Installation target: steam, lutris, or a custom path
--force Overwrite existing installations
--quick-download Auto-detect apps and install default tools

--for argument behavior:

  • steam / Steam (case-insensitive) - Install to Steam (Native or Flatpak)
  • lutris / Lutris (case-insensitive) - Install to Lutris (Native or Flatpak)
  • <path> - Any other value is treated as a custom installation path (relative or absolute)
  • Omitted - Auto-detects based on the tool's compatible_applications and what's installed

Auto-detection logic:

  1. When --tool is specified, the tool's compatible_applications list is checked
  2. Compatible apps are checked in order (Steam first, then Lutris, based on the tool's configuration)
  3. First installed compatible app is selected
  4. If no compatible apps are found, an error is shown

Core Components

1. Applications (apps Module)

App Enum

Represents supported applications:

pub enum App {
    Steam,
    Lutris,
    Custom(String)  // User-provided path
}
  • Key Methods:
    • default_compatibility_tool(): Returns default tool (e.g., GEProton for Steam)
    • detect_installation_method(): Checks for Native/Flatpak installations
    • subfolder_for_tool(): Gets tool-specific subfolder (e.g., "runners/wine" for Lutris Wine tools)

AppInstallations Enum

Tracks installation variants:

pub enum AppInstallations {
    Steam, SteamFlatpak,
    Lutris, LutrisFlatpak,
    Custom(String)
}
  • Key Methods:
    • installation_dir(): Builds full path for tool installation
    • list_installed_versions(): Lists installed tool versions
    • app_base_dir(): Returns root directory (e.g., ~/.steam/steam)

Adding support to new tools should be a simple process. If it has a default installation folder, the existing methods should work to detect it.


2. Compatibility Tools (sources Module)

CompatTool Struct

Defines compatibility tool sources:

pub struct CompatTool {
    pub name: String,               // e.g., "GEProton"
    pub forge: Forge,               // Source (GitHub)
    pub repository_account: String, // "GloriousEggroll"
    pub repository_name: String,    // "proton-ge-custom"
    pub tool_type: ToolType,        // WineBased/Runtime
    // ... other fields
}
  • Key Methods:
    • installation_name(): Processes version strings (e.g., "v1.5" → "dxvk-1.5")
    • filter_asset(): Matches release assets using regex

Preconfigured Tools:

  • GEProton, WineGE, Luxtorpeda, Boxtron, DXVK, etc.

Adding new tools should be a simple process. All data related to them are stored in the sources.ron file. Functionality like templating is optional, and not necessary for all tools.


3. Release Handling (downloads Module)

Release Struct

pub struct Release {
    pub tag_name: String,  // Version tag
    pub assets: Vec<Asset> // Downloadable files
}
  • get_download_info(): Creates Download object with URLs and hashes

Download Struct

pub struct Download {
    pub file_name: String,
    pub download_url: String,
    pub hash_sum: Option<HashSums>, // SHA256/512
    // ... other fields
}

Key Functions:

  • list_releases(): Fetches GitHub releases
  • download_to_async_write(): Downloads with progress tracking

4. File Operations (files Module)

Key Features:

  • Decompression: Supports .tar.gz, .tar.xz, .tar.zst

  • Directory Management:

    async fn list_folders_in_path(path: &PathBuf) -> Result<Vec<String>>
    async fn remove_dir_all(path: &PathBuf) -> Result<()>
    
  • Installation:

    async fn unpack_file(reader: impl AsyncRead, install_path: &Path)
    

5. Security (hashing Module)

Hash Verification:

pub async fn hash_check_file(
    file_name: &str,
    file: &mut impl AsyncRead,
    git_hash: HashSums
) -> Result<bool>
  • Supports SHA-256 and SHA-512
  • Automatically verifies against checksum files from GitHub

Utilities

Path Expansion

utils::expand_tilde("~/.steam") // => "/home/user/.steam"

Constants

pub const DEFAULT_STEAM_TOOL: &str = "GEProton";
pub const DEFAULT_LUTRIS_TOOL: &str = "WineGE";
pub const USER_AGENT: &str = "protoup-rs/vX.Y.Z";

Workflow Example

  1. Detect Installed Apps:

    let installed = list_installed_apps().await;
    // e.g., [AppInstallations::Steam]
    
  2. Fetch Releases:

    let releases = list_releases(&compat_tool).await?;
    
  3. Download & Verify:

    download_to_async_write(&url, &mut file).await?;
    hash_check_file(file_name, &mut file, expected_hash).await?;
    
  4. Install:

    unpack_file(reader, install_path).await?;