use serde::Serialize;
#[derive(Default, Debug, Copy, Clone, Serialize)]
pub struct Skill {
pub rank: u64,
pub level: u64,
pub xp: u64,
}
#[derive(Default, Debug, Copy, Clone, Serialize)]
pub struct Minigame {
pub rank: u64,
pub score: u64,
}
#[derive(Default, Debug, Copy, Clone, Serialize)]
pub struct Boss {
pub rank: u64,
pub score: u64,
}