#[repr(C)]pub struct gs_shader_texture {
    pub tex: *mut gs_texture_t,
    pub srgb: bool,
}Fields§
§tex: *mut gs_texture_t§srgb: boolTrait Implementations§
Source§impl Clone for gs_shader_texture
 
impl Clone for gs_shader_texture
Source§fn clone(&self) -> gs_shader_texture
 
fn clone(&self) -> gs_shader_texture
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read moreSource§impl Debug for gs_shader_texture
 
impl Debug for gs_shader_texture
impl Copy for gs_shader_texture
Auto Trait Implementations§
impl Freeze for gs_shader_texture
impl RefUnwindSafe for gs_shader_texture
impl !Send for gs_shader_texture
impl !Sync for gs_shader_texture
impl Unpin for gs_shader_texture
impl UnwindSafe for gs_shader_texture
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more