#pragma once
#include "obs.h"
#include "graphics/matrix4.h"
struct item_action {
bool visible;
uint64_t timestamp;
};
struct obs_scene_item {
volatile long ref;
volatile bool removed;
bool is_group;
bool is_scene;
bool update_transform;
bool update_group_resize;
int64_t id;
struct obs_scene *parent;
struct obs_source *source;
volatile long active_refs;
volatile long defer_update;
volatile long defer_group_resize;
bool user_visible;
bool visible;
bool selected;
bool locked;
gs_texrender_t *item_render;
struct obs_sceneitem_crop crop;
bool absolute_coordinates;
struct vec2 pos;
struct vec2 scale;
struct vec2 scale_ref;
float rot;
uint32_t align;
uint32_t last_width;
uint32_t last_height;
struct vec2 output_scale;
enum obs_scale_type scale_filter;
enum obs_blending_method blend_method;
enum obs_blending_type blend_type;
struct matrix4 box_transform;
struct vec2 box_scale;
struct matrix4 draw_transform;
enum obs_bounds_type bounds_type;
uint32_t bounds_align;
struct vec2 bounds;
bool crop_to_bounds;
struct obs_sceneitem_crop bounds_crop;
obs_hotkey_pair_id toggle_visibility;
obs_data_t *private_settings;
pthread_mutex_t actions_mutex;
DARRAY(struct item_action) audio_actions;
struct obs_source *show_transition;
struct obs_source *hide_transition;
uint32_t show_transition_duration;
uint32_t hide_transition_duration;
struct obs_scene_item *prev;
struct obs_scene_item *next;
};
struct obs_scene {
struct obs_source *source;
bool is_group;
bool custom_size;
uint32_t cx;
uint32_t cy;
bool absolute_coordinates;
uint32_t last_width;
uint32_t last_height;
int64_t id_counter;
pthread_mutex_t video_mutex;
pthread_mutex_t audio_mutex;
struct obs_scene_item *first_item;
};