#pragma once
#include <util/c99defs.h>
#ifdef __cplusplus
extern "C" {
#endif
EXPORT const char *device_get_name(void);
EXPORT const char *gpu_get_driver_version(void);
EXPORT const char *gpu_get_renderer(void);
EXPORT uint64_t gpu_get_dmem(void);
EXPORT uint64_t gpu_get_smem(void);
EXPORT int device_get_type(void);
EXPORT bool device_enum_adapters(gs_device_t *device, bool (*callback)(void *param, const char *name, uint32_t id),
void *param);
EXPORT const char *device_preprocessor_name(void);
EXPORT int device_create(gs_device_t **device, uint32_t adapter);
EXPORT void device_destroy(gs_device_t *device);
EXPORT void device_enter_context(gs_device_t *device);
EXPORT void device_leave_context(gs_device_t *device);
EXPORT void *device_get_device_obj(gs_device_t *device);
EXPORT gs_swapchain_t *device_swapchain_create(gs_device_t *device, const struct gs_init_data *data);
EXPORT void device_resize(gs_device_t *device, uint32_t x, uint32_t y);
EXPORT enum gs_color_space device_get_color_space(gs_device_t *device);
EXPORT void device_update_color_space(gs_device_t *device);
EXPORT void device_get_size(const gs_device_t *device, uint32_t *x, uint32_t *y);
EXPORT uint32_t device_get_width(const gs_device_t *device);
EXPORT uint32_t device_get_height(const gs_device_t *device);
EXPORT gs_texture_t *device_texture_create(gs_device_t *device, uint32_t width, uint32_t height,
enum gs_color_format color_format, uint32_t levels, const uint8_t **data,
uint32_t flags);
EXPORT gs_texture_t *device_cubetexture_create(gs_device_t *device, uint32_t size, enum gs_color_format color_format,
uint32_t levels, const uint8_t **data, uint32_t flags);
EXPORT gs_texture_t *device_voltexture_create(gs_device_t *device, uint32_t width, uint32_t height, uint32_t depth,
enum gs_color_format color_format, uint32_t levels,
const uint8_t *const *data, uint32_t flags);
EXPORT gs_zstencil_t *device_zstencil_create(gs_device_t *device, uint32_t width, uint32_t height,
enum gs_zstencil_format format);
EXPORT gs_stagesurf_t *device_stagesurface_create(gs_device_t *device, uint32_t width, uint32_t height,
enum gs_color_format color_format);
EXPORT gs_samplerstate_t *device_samplerstate_create(gs_device_t *device, const struct gs_sampler_info *info);
EXPORT gs_shader_t *device_vertexshader_create(gs_device_t *device, const char *shader, const char *file,
char **error_string);
EXPORT gs_shader_t *device_pixelshader_create(gs_device_t *device, const char *shader, const char *file,
char **error_string);
EXPORT gs_vertbuffer_t *device_vertexbuffer_create(gs_device_t *device, struct gs_vb_data *data, uint32_t flags);
EXPORT gs_indexbuffer_t *device_indexbuffer_create(gs_device_t *device, enum gs_index_type type, void *indices,
size_t num, uint32_t flags);
EXPORT gs_timer_t *device_timer_create(gs_device_t *device);
EXPORT gs_timer_range_t *device_timer_range_create(gs_device_t *device);
EXPORT enum gs_texture_type device_get_texture_type(const gs_texture_t *texture);
EXPORT void device_load_vertexbuffer(gs_device_t *device, gs_vertbuffer_t *vertbuffer);
EXPORT void device_load_indexbuffer(gs_device_t *device, gs_indexbuffer_t *indexbuffer);
EXPORT void device_load_texture(gs_device_t *device, gs_texture_t *tex, int unit);
EXPORT void device_load_texture_srgb(gs_device_t *device, gs_texture_t *tex, int unit);
EXPORT void device_load_samplerstate(gs_device_t *device, gs_samplerstate_t *samplerstate, int unit);
EXPORT void device_load_vertexshader(gs_device_t *device, gs_shader_t *vertshader);
EXPORT void device_load_pixelshader(gs_device_t *device, gs_shader_t *pixelshader);
EXPORT void device_load_default_samplerstate(gs_device_t *device, bool b_3d, int unit);
EXPORT gs_shader_t *device_get_vertex_shader(const gs_device_t *device);
EXPORT gs_shader_t *device_get_pixel_shader(const gs_device_t *device);
EXPORT gs_texture_t *device_get_render_target(const gs_device_t *device);
EXPORT gs_zstencil_t *device_get_zstencil_target(const gs_device_t *device);
EXPORT void device_set_render_target(gs_device_t *device, gs_texture_t *tex, gs_zstencil_t *zstencil);
EXPORT void device_set_render_target_with_color_space(gs_device_t *device, gs_texture_t *tex, gs_zstencil_t *zstencil,
enum gs_color_space space);
EXPORT void device_set_cube_render_target(gs_device_t *device, gs_texture_t *cubetex, int side,
gs_zstencil_t *zstencil);
EXPORT void device_enable_framebuffer_srgb(gs_device_t *device, bool enable);
EXPORT bool device_framebuffer_srgb_enabled(gs_device_t *device);
EXPORT void device_copy_texture(gs_device_t *device, gs_texture_t *dst, gs_texture_t *src);
EXPORT void device_copy_texture_region(gs_device_t *device, gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
gs_texture_t *src, uint32_t src_x, uint32_t src_y, uint32_t src_w,
uint32_t src_h);
EXPORT void device_stage_texture(gs_device_t *device, gs_stagesurf_t *dst, gs_texture_t *src);
EXPORT void device_begin_frame(gs_device_t *device);
EXPORT void device_begin_scene(gs_device_t *device);
EXPORT void device_draw(gs_device_t *device, enum gs_draw_mode draw_mode, uint32_t start_vert, uint32_t num_verts);
EXPORT void device_end_scene(gs_device_t *device);
EXPORT void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swapchain);
EXPORT void device_clear(gs_device_t *device, uint32_t clear_flags, const struct vec4 *color, float depth,
uint8_t stencil);
EXPORT bool device_is_present_ready(gs_device_t *device);
EXPORT void device_present(gs_device_t *device);
EXPORT void device_flush(gs_device_t *device);
EXPORT void device_set_cull_mode(gs_device_t *device, enum gs_cull_mode mode);
EXPORT enum gs_cull_mode device_get_cull_mode(const gs_device_t *device);
EXPORT void device_enable_blending(gs_device_t *device, bool enable);
EXPORT void device_enable_depth_test(gs_device_t *device, bool enable);
EXPORT void device_enable_stencil_test(gs_device_t *device, bool enable);
EXPORT void device_enable_stencil_write(gs_device_t *device, bool enable);
EXPORT void device_enable_color(gs_device_t *device, bool red, bool green, bool blue, bool alpha);
EXPORT void device_blend_function(gs_device_t *device, enum gs_blend_type src, enum gs_blend_type dest);
EXPORT void device_blend_function_separate(gs_device_t *device, enum gs_blend_type src_c, enum gs_blend_type dest_c,
enum gs_blend_type src_a, enum gs_blend_type dest_a);
EXPORT void device_blend_op(gs_device_t *device, enum gs_blend_op_type op);
EXPORT void device_depth_function(gs_device_t *device, enum gs_depth_test test);
EXPORT void device_stencil_function(gs_device_t *device, enum gs_stencil_side side, enum gs_depth_test test);
EXPORT void device_stencil_op(gs_device_t *device, enum gs_stencil_side side, enum gs_stencil_op_type fail,
enum gs_stencil_op_type zfail, enum gs_stencil_op_type zpass);
EXPORT void device_set_viewport(gs_device_t *device, int x, int y, int width, int height);
EXPORT void device_get_viewport(const gs_device_t *device, struct gs_rect *rect);
EXPORT void device_set_scissor_rect(gs_device_t *device, const struct gs_rect *rect);
EXPORT void device_ortho(gs_device_t *device, float left, float right, float top, float bottom, float znear,
float zfar);
EXPORT void device_frustum(gs_device_t *device, float left, float right, float top, float bottom, float znear,
float zfar);
EXPORT void device_projection_push(gs_device_t *device);
EXPORT void device_projection_pop(gs_device_t *device);
EXPORT void device_debug_marker_begin(gs_device_t *device, const char *markername, const float color[4]);
EXPORT void device_debug_marker_end(gs_device_t *device);
EXPORT bool device_is_monitor_hdr(gs_device_t *device, void *monitor);
EXPORT bool device_shared_texture_available(void);
EXPORT bool device_nv12_available(gs_device_t *device);
EXPORT bool device_p010_available(gs_device_t *device);
#ifdef __APPLE__
EXPORT gs_texture_t *device_texture_create_from_iosurface(gs_device_t *device, void *iosurf);
EXPORT gs_texture_t *device_texture_open_shared(gs_device_t *device, uint32_t handle);
#endif
#if defined(__linux__) || defined(__FreeBSD__) || defined(__DragonFly__)
EXPORT gs_texture_t *device_texture_create_from_dmabuf(gs_device_t *device, unsigned int width, unsigned int height,
uint32_t drm_format, enum gs_color_format color_format,
uint32_t n_planes, const int *fds, const uint32_t *strides,
const uint32_t *offsets, const uint64_t *modifiers);
EXPORT bool device_query_dmabuf_capabilities(gs_device_t *device, enum gs_dmabuf_flags *gs_dmabuf_flags,
uint32_t **drm_formats, size_t *n_formats);
EXPORT bool device_query_dmabuf_modifiers_for_format(gs_device_t *device, uint32_t drm_format, uint64_t **modifiers,
size_t *n_modifiers);
EXPORT gs_texture_t *device_texture_create_from_pixmap(gs_device_t *device, uint32_t width, uint32_t height,
enum gs_color_format color_format, uint32_t target,
void *pixmap);
EXPORT bool device_query_sync_capabilities(gs_device_t *device);
EXPORT gs_sync_t *device_sync_create(gs_device_t *device);
EXPORT gs_sync_t *device_sync_create_from_syncobj_timeline_point(gs_device_t *device, int syncobj_fd,
uint64_t timeline_point);
EXPORT void device_sync_destroy(gs_device_t *device, gs_sync_t *sync);
EXPORT bool device_sync_export_syncobj_timeline_point(gs_device_t *device, gs_sync_t *sync, int syncobj_fd,
uint64_t timeline_point);
EXPORT bool device_sync_signal_syncobj_timeline_point(gs_device_t *device, int syncobj_fd, uint64_t timeline_point);
EXPORT bool device_sync_wait(gs_device_t *device, gs_sync_t *sync);
#endif
#ifdef __cplusplus
}
#endif