use serde::{Deserialize, Serialize};
#[derive(Clone, Serialize, Deserialize)]
pub struct Colors {
pub black: String,
pub red: String,
pub green: String,
pub orange: String,
pub blue: String,
pub purple: String,
pub cyan: String,
pub light_gray: String,
pub dark_gray: String,
pub light_red: String,
pub light_green: String,
pub yellow: String,
pub light_blue: String,
pub light_purple: String,
pub light_cyan: String,
pub white: String,
pub nc: String, pub clear_screen: String,
}
impl Default for Colors {
fn default() -> Self {
Self::new()
}
}
impl Colors {
pub fn new() -> Colors {
Colors {
black: "\x1b[0;30m".to_string(),
red: "\x1b[0;31m".to_string(),
green: "\x1b[0;32m".to_string(),
orange: "\x1b[0;33m".to_string(),
blue: "\x1b[0;34m".to_string(),
purple: "\x1b[0;35m".to_string(),
cyan: "\x1b[0;36m".to_string(),
light_gray: "\x1b[0;37m".to_string(),
dark_gray: "\x1b[1;30m".to_string(),
light_red: "\x1b[1;31m".to_string(),
light_green: "\x1b[1;32m".to_string(),
yellow: "\x1b[1;33m".to_string(),
light_blue: "\x1b[1;34m".to_string(),
light_purple: "\x1b[1;35m".to_string(),
light_cyan: "\x1b[1;36m".to_string(),
white: "\x1b[1;37m".to_string(),
nc: "\x1b[0m".to_string(), clear_screen: "\x1bc".to_string(),
}
}
pub fn disable(&mut self) {
self.black = "".to_string();
self.red = "".to_string();
self.green = "".to_string();
self.orange = "".to_string();
self.blue = "".to_string();
self.purple = "".to_string();
self.cyan = "".to_string();
self.light_gray = "".to_string();
self.dark_gray = "".to_string();
self.light_red = "".to_string();
self.light_green = "".to_string();
self.yellow = "".to_string();
self.light_blue = "".to_string();
self.light_purple = "".to_string();
self.light_cyan = "".to_string();
self.white = "".to_string();
self.nc = "".to_string();
}
}