use serde::{Deserialize, Serialize};
use crate::defense::Defense;
use crate::errors::*;
#[derive(Clone, Serialize, Deserialize, Debug)]
pub struct MCaptchaBuilder {
visitor_threshold: u32,
defense: Option<Defense>,
duration: Option<u64>,
}
impl Default for MCaptchaBuilder {
fn default() -> Self {
MCaptchaBuilder {
visitor_threshold: 0,
defense: None,
duration: None,
}
}
}
impl MCaptchaBuilder {
pub fn defense(&mut self, d: Defense) -> &mut Self {
self.defense = Some(d);
self
}
pub fn duration(&mut self, d: u64) -> &mut Self {
self.duration = Some(d);
self
}
pub fn build(self: &mut MCaptchaBuilder) -> CaptchaResult<MCaptcha> {
if self.duration.is_none() {
Err(CaptchaError::PleaseSetValue("duration".into()))
} else if self.defense.is_none() {
Err(CaptchaError::PleaseSetValue("defense".into()))
} else if self.duration <= Some(0) {
Err(CaptchaError::CaptchaDurationZero)
} else {
let m = MCaptcha {
duration: self.duration.unwrap(),
defense: self.defense.clone().unwrap(),
visitor_threshold: self.visitor_threshold,
};
Ok(m)
}
}
}
#[derive(Clone, Serialize, Deserialize, Debug)]
pub struct MCaptcha {
visitor_threshold: u32,
defense: Defense,
duration: u64,
}
impl From<MCaptcha> for crate::master::CreateMCaptcha {
fn from(m: MCaptcha) -> Self {
Self {
levels: m.defense.into(),
duration: m.duration,
}
}
}
impl MCaptcha {
#[inline]
pub fn add_visitor(&mut self) {
self.visitor_threshold += 1;
let current_level = self.defense.current_level();
if self.visitor_threshold > current_level.visitor_threshold {
self.defense.tighten_up();
} else {
self.defense.loosen_up();
}
}
#[inline]
pub fn decrement_visitor_by(&mut self, count: u32) {
if self.visitor_threshold > 0 {
if self.visitor_threshold >= count {
self.visitor_threshold -= count;
} else {
self.visitor_threshold = 0;
}
}
}
#[inline]
pub fn get_difficulty(&self) -> u32 {
self.defense.get_difficulty()
}
#[inline]
pub fn get_duration(&self) -> u64 {
self.duration
}
#[inline]
pub fn get_visitors(&self) -> u32 {
self.visitor_threshold
}
#[inline]
pub fn get_defense(&self) -> Defense {
self.defense.clone()
}
}