#include "common.h"
#include "check.h"
extern LZMA_API(lzma_ret)
lzma_block_header_size(lzma_block *block)
{
if (block->version > 1)
return LZMA_OPTIONS_ERROR;
uint32_t size = 1 + 1 + 4;
if (block->compressed_size != LZMA_VLI_UNKNOWN) {
const uint32_t add = lzma_vli_size(block->compressed_size);
if (add == 0 || block->compressed_size == 0)
return LZMA_PROG_ERROR;
size += add;
}
if (block->uncompressed_size != LZMA_VLI_UNKNOWN) {
const uint32_t add = lzma_vli_size(block->uncompressed_size);
if (add == 0)
return LZMA_PROG_ERROR;
size += add;
}
if (block->filters == NULL || block->filters[0].id == LZMA_VLI_UNKNOWN)
return LZMA_PROG_ERROR;
for (size_t i = 0; block->filters[i].id != LZMA_VLI_UNKNOWN; ++i) {
if (i == LZMA_FILTERS_MAX)
return LZMA_PROG_ERROR;
uint32_t add;
return_if_error(lzma_filter_flags_size(&add,
block->filters + i));
size += add;
}
block->header_size = (size + 3) & ~UINT32_C(3);
return LZMA_OK;
}
extern LZMA_API(lzma_ret)
lzma_block_header_encode(const lzma_block *block, uint8_t *out)
{
if (lzma_block_unpadded_size(block) == 0
|| !lzma_vli_is_valid(block->uncompressed_size))
return LZMA_PROG_ERROR;
const size_t out_size = block->header_size - 4;
out[0] = out_size / 4;
out[1] = 0x00;
size_t out_pos = 2;
if (block->compressed_size != LZMA_VLI_UNKNOWN) {
return_if_error(lzma_vli_encode(block->compressed_size, NULL,
out, &out_pos, out_size));
out[1] |= 0x40;
}
if (block->uncompressed_size != LZMA_VLI_UNKNOWN) {
return_if_error(lzma_vli_encode(block->uncompressed_size, NULL,
out, &out_pos, out_size));
out[1] |= 0x80;
}
if (block->filters == NULL || block->filters[0].id == LZMA_VLI_UNKNOWN)
return LZMA_PROG_ERROR;
size_t filter_count = 0;
do {
if (filter_count == LZMA_FILTERS_MAX)
return LZMA_PROG_ERROR;
return_if_error(lzma_filter_flags_encode(
block->filters + filter_count,
out, &out_pos, out_size));
} while (block->filters[++filter_count].id != LZMA_VLI_UNKNOWN);
out[1] |= filter_count - 1;
memzero(out + out_pos, out_size - out_pos);
write32le(out + out_size, lzma_crc32(out, out_size, 0));
return LZMA_OK;
}