1use std::error;
21use std::ffi::OsString;
22use std::fmt;
23use std::io;
24use std::path::Path;
25use std::path::PathBuf;
26use std::slice::EscapeAscii;
27
28#[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Hash)]
29#[non_exhaustive]
30pub enum LoadOrderMethod {
31 Timestamp,
32 Textfile,
33 Asterisk,
34 OpenMW,
35}
36
37#[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Hash)]
38#[non_exhaustive]
39pub enum GameId {
40 Morrowind = 1,
41 Oblivion,
42 Skyrim,
43 Fallout3,
44 FalloutNV,
45 Fallout4,
46 SkyrimSE,
47 Fallout4VR,
48 SkyrimVR,
49 Starfield,
50 OpenMW,
51 OblivionRemastered,
52}
53
54impl GameId {
55 pub fn to_esplugin_id(self) -> esplugin::GameId {
56 match self {
57 GameId::Morrowind | GameId::OpenMW => esplugin::GameId::Morrowind,
58 GameId::Oblivion | GameId::OblivionRemastered => esplugin::GameId::Oblivion,
59 GameId::Skyrim => esplugin::GameId::Skyrim,
60 GameId::SkyrimSE | GameId::SkyrimVR => esplugin::GameId::SkyrimSE,
61 GameId::Fallout3 => esplugin::GameId::Fallout3,
62 GameId::FalloutNV => esplugin::GameId::FalloutNV,
63 GameId::Fallout4 | GameId::Fallout4VR => esplugin::GameId::Fallout4,
64 GameId::Starfield => esplugin::GameId::Starfield,
65 }
66 }
67
68 pub fn supports_light_plugins(self) -> bool {
69 matches!(
70 self,
71 Self::Fallout4 | Self::Fallout4VR | Self::SkyrimSE | Self::SkyrimVR | Self::Starfield
72 )
73 }
74
75 pub fn supports_medium_plugins(self) -> bool {
76 self == GameId::Starfield
77 }
78
79 pub fn allow_plugin_ghosting(self) -> bool {
80 self != GameId::OpenMW
81 }
82
83 pub(crate) fn treats_master_files_differently(self) -> bool {
84 !matches!(self, GameId::OpenMW | GameId::OblivionRemastered)
85 }
86}
87
88#[expect(clippy::error_impl_error)]
89#[derive(Debug)]
90#[non_exhaustive]
91pub enum Error {
92 InvalidPath(PathBuf),
93 IoError(PathBuf, io::Error),
94 NoFilename(PathBuf),
95 DecodeError(Vec<u8>),
96 EncodeError(String),
97 PluginParsingError(PathBuf, Box<dyn error::Error + Send + Sync + 'static>),
98 PluginNotFound(String),
99 TooManyActivePlugins {
100 light_count: usize,
101 medium_count: usize,
102 full_count: usize,
103 },
104 DuplicatePlugin(String),
105 NonMasterBeforeMaster {
106 master: String,
107 non_master: String,
108 },
109 InvalidEarlyLoadingPluginPosition {
110 name: String,
111 pos: usize,
112 expected_pos: usize,
113 },
114 ImplicitlyActivePlugin(String),
115 NoLocalAppData,
116 NoDocumentsPath,
117 NoUserConfigPath,
118 NoUserDataPath,
119 NoProgramFilesPath,
120 UnrepresentedHoist {
121 plugin: String,
122 master: String,
123 },
124 InstalledPlugin(String),
125 IniParsingError {
126 path: PathBuf,
127 line: usize,
128 column: usize,
129 message: String,
130 },
131 VdfParsingError(PathBuf, String),
132 SystemError(i32, OsString),
133 InvalidBlueprintPluginPosition {
134 name: String,
135 pos: usize,
136 expected_pos: usize,
137 },
138}
139
140#[cfg(windows)]
141impl From<windows_result::Error> for Error {
142 fn from(error: windows_result::Error) -> Self {
143 Error::SystemError(error.code().0, error.message().into())
144 }
145}
146
147impl fmt::Display for Error {
148 fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
149 match self {
150 Error::InvalidPath(path) => write!(f, "The path \"{}\" is invalid", escape_ascii(path)),
151 Error::IoError(path, error) =>
152 write!(f, "I/O error involving the path \"{}\": {error}", escape_ascii(path)),
153 Error::NoFilename(path) =>
154 write!(f, "The plugin path \"{}\" has no filename part", escape_ascii(path)),
155 Error::DecodeError(bytes) => write!(f, "String could not be decoded from Windows-1252: {}", bytes.escape_ascii()),
156 Error::EncodeError(string) => write!(f, "The string \"{string}\" could not be encoded to Windows-1252"),
157 Error::PluginParsingError(path, err) => {
158 write!(f, "An error was encountered while parsing the plugin at \"{}\": {err}", escape_ascii(path))
159 }
160 Error::PluginNotFound(name) => {
161 write!(f, "The plugin \"{name}\" is not in the load order")
162 }
163 Error::TooManyActivePlugins {light_count, medium_count, full_count } =>
164 write!(f, "Maximum number of active plugins exceeded: there are {full_count} active full plugins, {medium_count} active medium plugins and {light_count} active light plugins"),
165 Error::DuplicatePlugin(name) =>
166 write!(f, "The given plugin list contains more than one instance of \"{name}\""),
167 Error::NonMasterBeforeMaster{ master, non_master} =>
168 write!(f, "Attempted to load the non-master plugin \"{non_master}\" before the master plugin \"{master}\""),
169 Error::InvalidEarlyLoadingPluginPosition{ name, pos, expected_pos } =>
170 write!(f, "Attempted to load the early-loading plugin \"{name}\" at position {pos}, its expected position is {expected_pos}"),
171 Error::ImplicitlyActivePlugin(name) =>
172 write!(f, "The implicitly active plugin \"{name}\" cannot be deactivated"),
173 Error::NoLocalAppData => {
174 write!(f, "The game's local app data folder could not be detected")
175 }
176 Error::NoDocumentsPath => write!(f, "The user's Documents path could not be detected"),
177 Error::NoUserConfigPath => write!(f, "The user's config path could not be detected"),
178 Error::NoUserDataPath => write!(f, "The user's data path could not be detected"),
179 Error::NoProgramFilesPath => write!(f, "The Program Files path could not be obtained"),
180 Error::UnrepresentedHoist { plugin, master } =>
181 write!(f, "The plugin \"{plugin}\" is a master of \"{master}\", which will hoist it"),
182 Error::InstalledPlugin(plugin) =>
183 write!(f, "The plugin \"{plugin}\" is installed, so cannot be removed from the load order"),
184 Error::IniParsingError {
185 path,
186 line,
187 column,
188 message,
189 } => write!(f, "Failed to parse ini file at \"{}\", error at line {line}, column {column}: {message}", escape_ascii(path)),
190 Error::VdfParsingError(path, message) =>
191 write!(f, "Failed to parse VDF file at \"{}\": {message}", escape_ascii(path)),
192 Error::SystemError(code, message) =>
193 write!(f, "Error returned by the operating system, code {code}: \"{}\"", message.as_encoded_bytes().escape_ascii()),
194 Error::InvalidBlueprintPluginPosition{ name, pos, expected_pos } =>
195 write!(f, "Attempted to load the blueprint plugin \"{name}\" at position {pos}, its expected position is {expected_pos}"),
196 }
197 }
198}
199
200impl error::Error for Error {
201 fn cause(&self) -> Option<&dyn error::Error> {
202 match self {
203 Error::IoError(_, x) => Some(x),
204 Error::PluginParsingError(_, x) => Some(x.as_ref()),
205 _ => None,
206 }
207 }
208}
209
210fn escape_ascii(path: &Path) -> EscapeAscii<'_> {
211 path.as_os_str().as_encoded_bytes().escape_ascii()
212}
213
214#[cfg(test)]
215mod tests {
216 use super::*;
217
218 #[test]
219 fn game_id_should_map_to_libespm_id_correctly() {
220 assert_eq!(
221 esplugin::GameId::Morrowind,
222 GameId::Morrowind.to_esplugin_id()
223 );
224 assert_eq!(
225 esplugin::GameId::Oblivion,
226 GameId::Oblivion.to_esplugin_id()
227 );
228 assert_eq!(esplugin::GameId::Skyrim, GameId::Skyrim.to_esplugin_id());
229 assert_eq!(
230 esplugin::GameId::SkyrimSE,
231 GameId::SkyrimSE.to_esplugin_id()
232 );
233 assert_eq!(
234 esplugin::GameId::SkyrimSE,
235 GameId::SkyrimVR.to_esplugin_id()
236 );
237 assert_eq!(
238 esplugin::GameId::Fallout3,
239 GameId::Fallout3.to_esplugin_id()
240 );
241 assert_eq!(
242 esplugin::GameId::FalloutNV,
243 GameId::FalloutNV.to_esplugin_id()
244 );
245 assert_eq!(
246 esplugin::GameId::Fallout4,
247 GameId::Fallout4.to_esplugin_id()
248 );
249 assert_eq!(
250 esplugin::GameId::Fallout4,
251 GameId::Fallout4VR.to_esplugin_id()
252 );
253 assert_eq!(
254 esplugin::GameId::Starfield,
255 GameId::Starfield.to_esplugin_id()
256 );
257 }
258
259 #[test]
260 fn game_id_supports_light_plugins_should_be_false_until_fallout_4() {
261 assert!(!GameId::OpenMW.supports_light_plugins());
262 assert!(!GameId::Morrowind.supports_light_plugins());
263 assert!(!GameId::Oblivion.supports_light_plugins());
264 assert!(!GameId::Skyrim.supports_light_plugins());
265 assert!(GameId::SkyrimSE.supports_light_plugins());
266 assert!(GameId::SkyrimVR.supports_light_plugins());
267 assert!(!GameId::Fallout3.supports_light_plugins());
268 assert!(!GameId::FalloutNV.supports_light_plugins());
269 assert!(GameId::Fallout4.supports_light_plugins());
270 assert!(GameId::Fallout4VR.supports_light_plugins());
271 assert!(GameId::Starfield.supports_light_plugins());
272 }
273
274 #[test]
275 fn game_id_supports_medium_plugins_should_be_false_except_for_starfield() {
276 assert!(!GameId::OpenMW.supports_medium_plugins());
277 assert!(!GameId::Morrowind.supports_medium_plugins());
278 assert!(!GameId::Oblivion.supports_medium_plugins());
279 assert!(!GameId::Skyrim.supports_medium_plugins());
280 assert!(!GameId::SkyrimSE.supports_medium_plugins());
281 assert!(!GameId::SkyrimVR.supports_medium_plugins());
282 assert!(!GameId::Fallout3.supports_medium_plugins());
283 assert!(!GameId::FalloutNV.supports_medium_plugins());
284 assert!(!GameId::Fallout4.supports_medium_plugins());
285 assert!(!GameId::Fallout4VR.supports_medium_plugins());
286 assert!(GameId::Starfield.supports_medium_plugins());
287 }
288
289 #[test]
290 fn game_id_allow_plugin_ghosting_should_be_false_for_openmw_only() {
291 assert!(!GameId::OpenMW.allow_plugin_ghosting());
292 assert!(GameId::Morrowind.allow_plugin_ghosting());
293 assert!(GameId::Oblivion.allow_plugin_ghosting());
294 assert!(GameId::Skyrim.allow_plugin_ghosting());
295 assert!(GameId::SkyrimSE.allow_plugin_ghosting());
296 assert!(GameId::SkyrimVR.allow_plugin_ghosting());
297 assert!(GameId::Fallout3.allow_plugin_ghosting());
298 assert!(GameId::FalloutNV.allow_plugin_ghosting());
299 assert!(GameId::Fallout4.allow_plugin_ghosting());
300 assert!(GameId::Fallout4VR.allow_plugin_ghosting());
301 assert!(GameId::Starfield.allow_plugin_ghosting());
302 }
303
304 #[test]
305 fn game_id_treats_master_files_differently_should_be_false_for_openmw_and_oblivion_remastered_only(
306 ) {
307 assert!(!GameId::OpenMW.treats_master_files_differently());
308 assert!(GameId::Morrowind.treats_master_files_differently());
309 assert!(GameId::Oblivion.treats_master_files_differently());
310 assert!(!GameId::OblivionRemastered.treats_master_files_differently());
311 assert!(GameId::Skyrim.treats_master_files_differently());
312 assert!(GameId::SkyrimSE.treats_master_files_differently());
313 assert!(GameId::SkyrimVR.treats_master_files_differently());
314 assert!(GameId::Fallout3.treats_master_files_differently());
315 assert!(GameId::FalloutNV.treats_master_files_differently());
316 assert!(GameId::Fallout4.treats_master_files_differently());
317 assert!(GameId::Fallout4VR.treats_master_files_differently());
318 assert!(GameId::Starfield.treats_master_files_differently());
319 }
320
321 #[test]
322 fn error_display_should_print_double_quoted_paths() {
323 let string = format!("{}", Error::InvalidPath(PathBuf::from("foo")));
324
325 assert_eq!("The path \"foo\" is invalid", string);
326 }
327
328 #[test]
329 fn error_display_should_print_os_string_as_quoted_string() {
330 let string = format!("{}", Error::SystemError(1, OsString::from("foo")));
331
332 assert_eq!(
333 "Error returned by the operating system, code 1: \"foo\"",
334 string
335 );
336 }
337}