#ifndef B2_GEAR_JOINT_H
#define B2_GEAR_JOINT_H
#include "b2_joint.h"
struct B2_API b2GearJointDef : public b2JointDef
{
b2GearJointDef()
{
type = e_gearJoint;
joint1 = nullptr;
joint2 = nullptr;
ratio = 1.0f;
}
b2Joint* joint1;
b2Joint* joint2;
float ratio;
};
class B2_API b2GearJoint : public b2Joint
{
public:
b2Vec2 GetAnchorA() const override;
b2Vec2 GetAnchorB() const override;
b2Vec2 GetReactionForce(float inv_dt) const override;
float GetReactionTorque(float inv_dt) const override;
b2Joint* GetJoint1() { return m_joint1; }
b2Joint* GetJoint2() { return m_joint2; }
void SetRatio(float ratio);
float GetRatio() const;
void Dump() override;
protected:
friend class b2Joint;
b2GearJoint(const b2GearJointDef* data);
void InitVelocityConstraints(const b2SolverData& data) override;
void SolveVelocityConstraints(const b2SolverData& data) override;
bool SolvePositionConstraints(const b2SolverData& data) override;
b2Joint* m_joint1;
b2Joint* m_joint2;
b2JointType m_typeA;
b2JointType m_typeB;
b2Body* m_bodyC;
b2Body* m_bodyD;
b2Vec2 m_localAnchorA;
b2Vec2 m_localAnchorB;
b2Vec2 m_localAnchorC;
b2Vec2 m_localAnchorD;
b2Vec2 m_localAxisC;
b2Vec2 m_localAxisD;
float m_referenceAngleA;
float m_referenceAngleB;
float m_constant;
float m_ratio;
float m_impulse;
int32 m_indexA, m_indexB, m_indexC, m_indexD;
b2Vec2 m_lcA, m_lcB, m_lcC, m_lcD;
float m_mA, m_mB, m_mC, m_mD;
float m_iA, m_iB, m_iC, m_iD;
b2Vec2 m_JvAC, m_JvBD;
float m_JwA, m_JwB, m_JwC, m_JwD;
float m_mass;
};
#endif