libgm 0.5.1

A tool for modding, unpacking and decompiling GameMaker games
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
pub mod nine_slice;
pub mod spine;
pub mod swf;

use std::fmt;

use macros::named_list_chunk;
use macros::num_enum;
pub use nine_slice::NineSlice;

use crate::prelude::*;
use crate::util::assert;
use crate::util::init::num_enum_from;
use crate::util::init::vec_with_capacity;
use crate::wad::deserialize::reader::DataReader;
use crate::wad::elements::GMElement;
use crate::wad::elements::sequence::GMSequence;
use crate::wad::elements::sequence::SpeedType;
use crate::wad::elements::texture_page_item::GMTexturePageItem;
use crate::wad::reference::GMRef;
use crate::wad::serialize::builder::DataBuilder;

#[named_list_chunk("SPRT")]
pub struct GMSprites {
    pub sprites: Vec<GMSprite>,
    pub exists: bool,
}

impl GMElement for GMSprites {
    fn deserialize(reader: &mut DataReader) -> Result<Self> {
        let sprites: Vec<GMSprite> = reader.read_pointer_list()?;
        Ok(Self { sprites, exists: true })
    }

    fn serialize(&self, builder: &mut DataBuilder) -> Result<()> {
        builder.write_pointer_list(&self.sprites)?;
        Ok(())
    }
}

#[derive(Debug, Clone, PartialEq)]
pub struct GMSprite {
    pub name: String,
    pub width: u32,
    pub height: u32,
    pub margin_left: i32,
    pub margin_right: i32,
    pub margin_bottom: i32,
    pub margin_top: i32,
    pub transparent: bool,
    pub smooth: bool,
    pub preload: bool,
    pub bbox_mode: i32,
    pub sep_masks: SepMaskType,
    pub origin_x: i32,
    pub origin_y: i32,
    pub textures: Vec<Option<GMRef<GMTexturePageItem>>>,
    pub collision_masks: Vec<MaskEntry>,
    pub special_fields: Option<Special>,
}

#[allow(clippy::too_many_lines)] // TODO: these functions fucking suck
impl GMElement for GMSprite {
    fn deserialize(reader: &mut DataReader) -> Result<Self> {
        let name: String = reader.read_gm_string()?;
        let width = reader.read_u32()?;
        let height = reader.read_u32()?;
        let margin_left = reader.read_i32()?;
        let margin_right = reader.read_i32()?;
        let margin_bottom = reader.read_i32()?;
        let margin_top = reader.read_i32()?;
        let transparent = reader.read_bool32()?;
        let smooth = reader.read_bool32()?;
        let preload = reader.read_bool32()?;
        let bbox_mode = reader.read_i32()?;
        let sep_masks: SepMaskType = num_enum_from(reader.read_i32()?)?;
        let origin_x = reader.read_i32()?;
        let origin_y = reader.read_i32()?;
        let mut textures: Vec<Option<GMRef<GMTexturePageItem>>> = Vec::new();
        let mut collision_masks: Vec<MaskEntry> = Vec::new();
        let mut special_fields: Option<Special> = None;

        // Combination of these conditions may be incorrect
        if reader.read_i32()? == -1 && reader.general_info.is_version_at_least((2, 0)) {
            let special_version = reader.read_u32()?;
            let special_sprite_type = reader.read_u32()?;

            let mut sequence: Option<GMSequence> = None;
            let mut nine_slice: Option<NineSlice> = None;
            let swf: Option<swf::Data> = None;

            let playback_speed = reader.read_f32()?;
            let playback_speed_type: SpeedType = num_enum_from(reader.read_i32()?)?;
            // both of these seem to be not an offset but instead a position (see
            // UndertaleModLib/Models/UndertaleSprite.cs:507)
            let sequence_pos = if special_version >= 2 {
                reader.read_u32()?
            } else {
                0
            };
            let nine_slice_pos = if special_version >= 3 {
                reader.read_u32()?
            } else {
                0
            };

            let special_data: SpecialData = match &special_sprite_type {
                0 => {
                    // Normal
                    textures = Self::read_texture_list(reader)?;
                    // Read mask data
                    let mut mask_width = width;
                    let mut mask_height = height;
                    if reader.general_info.is_version_at_least((2024, 6)) {
                        mask_width = (margin_right - margin_left + 1) as u32;
                        mask_height = (margin_bottom - margin_top + 1) as u32;
                    }
                    collision_masks = read_mask_data(reader, mask_width, mask_height)
                        .context("parsing mask data for normal special Sprite")?;
                    SpecialData::Normal
                }

                1 => {
                    // SWF
                    // [From UndertaleModTool] "This code does not work all the time for some
                    // reason"
                    let swf_version = reader.read_i32()?;
                    if swf_version != 7 && swf_version != 8 {
                        bail!("Invalid SWF version {swf_version} for Sprite {name:?}");
                    }
                    if swf_version == 8 {
                        textures = Self::read_texture_list(reader)?;
                    }

                    // Read YYSWF
                    reader.align(4)?;
                    let jpeg_len = (reader.read_i32()? & i32::MAX) as u32;
                    let yyswf_version = reader.read_i32()?;
                    if !matches!(yyswf_version, 7 | 8) {
                        bail!("Expected YYSWF Version 7 or 8 but got {yyswf_version}");
                    }
                    let jpeg_table: Vec<u8> = reader
                        .read_bytes_dyn(jpeg_len)
                        .context("reading YYSWF JPEG Table")?
                        .to_vec();
                    reader.align(4)?;
                    let timeline = swf::Timeline::deserialize(reader)?;
                    SpecialData::Swf(swf::Data {
                        swf_version,
                        yyswf_version,
                        jpeg_table,
                        timeline,
                    })
                }

                2 => {
                    // Spine
                    reader.align(4)?;
                    if reader.general_info.is_version_at_least((2023, 1)) {
                        textures = Self::read_texture_list(reader)?;
                    }

                    let spine_version = reader.read_i32()?;
                    if spine_version >= 3 {
                        reader.read_gms2_chunk_version("Spine Cache Version")?;
                    }

                    let json_length = reader.read_u32()?;
                    let atlas_length = reader.read_u32()?;
                    let mut spine_textures: Vec<spine::TextureEntry> = Vec::new();
                    let spine_json: String;
                    let spine_atlas: String;

                    // Version 1 - only one single PNG atlas.
                    // Version 2 - can be multiple atlases.
                    // Version 3 - an atlas can be a QOI blob.
                    match spine_version {
                        1 => {
                            let blob_size = reader.read_u32()?;
                            let page_width = reader.read_u32()?;
                            let page_height = reader.read_u32()?;

                            spine_json = spine::Data::read_weird_string(reader, json_length)?;
                            spine_atlas = spine::Data::read_weird_string(reader, atlas_length)?;
                            let texture_blob: Vec<u8> = reader
                                .read_bytes_dyn(blob_size)
                                .context("reading Spine v1 texture blob")?
                                .to_vec();

                            spine_textures.push(spine::TextureEntry {
                                page_width,
                                page_height,
                                data: spine::texture_entry::Data::Pre2023_1(texture_blob),
                            });
                        }
                        2 | 3 => {
                            let texture_count = reader.read_u32()?;
                            spine_json = spine::Data::read_weird_string(reader, json_length)?;
                            spine_atlas = spine::Data::read_weird_string(reader, atlas_length)?;

                            spine_textures = vec_with_capacity(texture_count)?;
                            for _ in 0..texture_count {
                                spine_textures.push(
                                    spine::TextureEntry::deserialize(reader)
                                        .context("parsing Texture Entry for Spine v2/3 data")?,
                                );
                            }
                        }
                        _ => bail!(
                            "Expected Spine Version 1, 2 or 3 but got {spine_version} for Special \
                             Sprite"
                        ),
                    }

                    SpecialData::Spine(spine::Data {
                        version: spine_version,
                        textures: spine_textures,
                        json: spine_json,
                        atlas: spine_atlas,
                    })
                }
                3 => {
                    // TODO(weak): implement vector eventually
                    bail!(
                        "Vector Sprite Type not yet supported; will be implemented when UTMT \
                         stops using raw ints for this"
                    );
                }

                other => {
                    bail!("Invalid Sprite Type {other} for Sprite {name:?}")
                }
            };

            if sequence_pos != 0 {
                reader.assert_pos(sequence_pos, "Sequence")?;
                let ctx = || format!("parsing Sequence for Sprite {name:?}");
                reader
                    .read_gms2_chunk_version("Sequence")
                    .with_context(ctx)?;
                sequence = Some(GMSequence::deserialize(reader).with_context(ctx)?);
            }

            if nine_slice_pos != 0 {
                reader.assert_pos(nine_slice_pos, "Nine Slice")?;
                let ctx = || format!("parsing Nine Slice for Sprite {name:?}");
                nine_slice = Some(NineSlice::deserialize(reader).with_context(ctx)?);
            }

            special_fields = Some(Special {
                special_version,
                data: special_data,
                playback_speed,
                playback_speed_type,
                sequence,
                nine_slice,
                swf,
            });
        } else {
            // Normal sprite
            reader.cur_pos -= 4; // Unread the not -1
            // Read into `textures`
            textures = Self::read_texture_list(reader)?;
            // Read mask data
            let mut mask_width = width;
            let mut mask_height = height;
            if reader.general_info.is_version_at_least((2024, 6)) {
                mask_width = (margin_right - margin_left + 1) as u32;
                mask_height = (margin_bottom - margin_top + 1) as u32;
            }
            collision_masks = read_mask_data(reader, mask_width, mask_height)
                .context("reading mask data for normal Sprite")?;
        }

        Ok(Self {
            name,
            width,
            height,
            margin_left,
            margin_right,
            margin_bottom,
            margin_top,
            transparent,
            smooth,
            preload,
            bbox_mode,
            sep_masks,
            origin_x,
            origin_y,
            textures,
            collision_masks,
            special_fields,
        })
    }

    fn serialize(&self, builder: &mut DataBuilder) -> Result<()> {
        builder.write_gm_string(&self.name);
        builder.write_u32(self.width);
        builder.write_u32(self.height);
        builder.write_i32(self.margin_left);
        builder.write_i32(self.margin_right);
        builder.write_i32(self.margin_bottom);
        builder.write_i32(self.margin_top);
        builder.write_bool32(self.transparent);
        builder.write_bool32(self.smooth);
        builder.write_bool32(self.preload);
        builder.write_i32(self.bbox_mode);
        builder.write_i32(self.sep_masks.into());
        builder.write_i32(self.origin_x);
        builder.write_i32(self.origin_y);
        if self.special_fields.is_none() {
            Self::build_texture_list(builder, &self.textures)?;
            self.build_mask_data(builder, &self.collision_masks)?;
            return Ok(());
        }

        let special_fields: &Special = self.special_fields.as_ref().unwrap();
        builder.write_i32(-1);
        builder.write_u32(special_fields.special_version);
        builder.write_u32(match special_fields.data {
            SpecialData::Normal => 0,
            SpecialData::Swf(_) => 1,
            SpecialData::Spine(_) => 2,
        });

        if builder.is_version_at_least((2, 0)) {
            builder.write_f32(special_fields.playback_speed);
            builder.write_i32(special_fields.playback_speed_type.into());
            if special_fields.special_version >= 2 {
                if special_fields.sequence.is_some() {
                    builder.write_pointer(&special_fields.sequence);
                } else {
                    builder.write_u32(0);
                }
            }
            if special_fields.special_version >= 3 {
                if special_fields.nine_slice.is_some() {
                    builder.write_pointer(&special_fields.nine_slice);
                } else {
                    builder.write_u32(0);
                }
            }
        }

        match &special_fields.data {
            SpecialData::Normal => {
                Self::build_texture_list(builder, &self.textures)?;
                self.build_mask_data(builder, &self.collision_masks)?;
            }
            SpecialData::Swf(swf) => {
                builder.write_i32(swf.swf_version);
                if swf.swf_version == 8 {
                    Self::build_texture_list(builder, &self.textures)?;
                }
                builder.align(4);
                builder.write_usize(swf.jpeg_table.len())?; // Can be unset?
                builder.write_i32(swf.yyswf_version);
                builder.write_bytes(&swf.jpeg_table);
                builder.align(4);
                swf.timeline.serialize(builder)?;
            }
            SpecialData::Spine(spine) => {
                builder.align(4);
                let json_blob: Vec<u8> = spine::Data::build_weird_string(&spine.json);
                let atlas_blob: Vec<u8> = spine::Data::build_weird_string(&spine.atlas);
                if builder.is_version_at_least((2023, 1)) {
                    builder.write_simple_list(&spine.textures)?;
                }
                builder.write_i32(spine.version);
                if spine.version >= 3 {
                    builder.write_i32(1); // Spine cache version 1
                }
                builder.write_usize(json_blob.len())?;
                builder.write_usize(atlas_blob.len())?;

                match spine.version {
                    1 => {
                        let atlas: &spine::TextureEntry = spine
                            .textures
                            .first()
                            .ok_or("Spine Sprite's texture list empty in Spine Version 1")?;
                        let spine::texture_entry::Data::Pre2023_1(ref texture_blob) = atlas.data
                        else {
                            bail!(
                                "Expected Pre2023_1 texture data in Sprite Spine Version 1 but \
                                 got Post2023_1"
                            );
                        };
                        builder.write_usize(texture_blob.len())?;
                        builder.write_u32(atlas.page_width);
                        builder.write_u32(atlas.page_height);
                        builder.write_bytes(&json_blob);
                        builder.write_bytes(&atlas_blob);
                        builder.write_bytes(texture_blob);
                    }
                    2 | 3 => {
                        builder.write_usize(spine.textures.len())?;
                        builder.write_bytes(&json_blob);
                        builder.write_bytes(&atlas_blob);
                        for texture_entry in &spine.textures {
                            builder.write_u32(texture_entry.page_width);
                            builder.write_u32(texture_entry.page_height);
                            if builder.is_version_at_least((2023, 1)) {
                                if let spine::texture_entry::Data::Post2023_1(length) =
                                    texture_entry.data
                                {
                                    builder.write_u32(length);
                                } else {
                                    bail!(
                                        "Expected Post2023_1 Sprite Spine texture data in 2023.1+"
                                    );
                                }
                            } else if let spine::texture_entry::Data::Pre2023_1(texture_blob) =
                                &texture_entry.data
                            {
                                builder.write_usize(texture_blob.len())?;
                                builder.write_bytes(texture_blob);
                            } else {
                                bail!("Expected Pre2023_1 Sprite Spine texture data in pre 2023.1");
                            }
                        }
                    }
                    other => bail!("Invalid Sprite Spine Version {other}; should be 1, 2 or 3"),
                }
            }
        }

        if builder.is_version_at_least((2, 0)) {
            if special_fields.special_version >= 2
                && matches!(special_fields.data, SpecialData::Normal)
                && let Some(ref sequence) = special_fields.sequence
            {
                builder.resolve_pointer(&special_fields.sequence)?;
                builder.write_u32(1); // SEQN version
                sequence.serialize(builder)?;
            }
            if special_fields.special_version >= 3
                && let Some(ref nine_slice) = special_fields.nine_slice
            {
                builder.resolve_pointer(&special_fields.nine_slice)?;
                nine_slice.serialize(builder)?;
            }
        }
        Ok(())
    }

    fn deserialize_pre_padding(reader: &mut DataReader) -> Result<()> {
        reader.align(4)?;
        Ok(())
    }

    fn serialize_pre_padding(&self, builder: &mut DataBuilder) -> Result<()> {
        builder.align(4);
        Ok(())
    }
}

impl GMSprite {
    fn read_texture_list(reader: &mut DataReader) -> Result<Vec<Option<GMRef<GMTexturePageItem>>>> {
        let count = reader.read_count("Sprite texture")?;
        let ctx = || format!("reading {count} Sprite textures");
        let mut textures: Vec<Option<GMRef<GMTexturePageItem>>> =
            vec_with_capacity(count).with_context(ctx)?;
        for _ in 0..count {
            textures.push(reader.read_gm_texture_opt().with_context(ctx)?);
        }
        Ok(textures)
    }

    fn build_texture_list(
        builder: &mut DataBuilder,
        texture_list: &Vec<Option<GMRef<GMTexturePageItem>>>,
    ) -> Result<()> {
        builder.write_usize(texture_list.len())?;
        for texture_page_item_ref_opt in texture_list {
            builder.write_gm_texture_opt(*texture_page_item_ref_opt)?;
        }
        Ok(())
    }

    fn build_mask_data(&self, builder: &mut DataBuilder, masks: &Vec<MaskEntry>) -> Result<()> {
        let count = masks.len() as u32;
        builder.write_u32(count);

        let start = builder.len();

        for mask in masks {
            builder.write_bytes(&mask.data);
        }

        builder.align(4);
        let written_bytes = builder.len() - start;

        let (width, height) = if builder.is_version_at_least((2024, 6)) {
            (
                self.margin_right as u32 - self.margin_left as u32 + 1,
                self.margin_bottom as u32 - self.margin_top as u32 + 1,
            )
        } else {
            (self.width, self.height)
        };

        let rounded_width = width.next_multiple_of(8); // Align to 8
        let data_bits = rounded_width * height * count;
        let data_bits = data_bits.next_multiple_of(32); // Align to 32 bits
        let data_bytes = data_bits / 8;
        assert::int(written_bytes, data_bytes, "Sprite Mask Data Size")?;

        Ok(())
    }
}

#[derive(Debug, Clone, PartialEq)]
pub struct Special {
    /// Version of Special Thingy
    pub special_version: u32,
    pub data: SpecialData,
    /// GMS 2
    pub playback_speed: f32,
    /// GMS 2
    pub playback_speed_type: SpeedType,
    /// Special Version 2
    pub sequence: Option<GMSequence>,
    /// Special Version 3
    pub nine_slice: Option<NineSlice>,
    /// YYSWF
    pub swf: Option<swf::Data>,
}

#[derive(Debug, Clone, PartialEq)]
pub enum SpecialData {
    Normal,
    Swf(swf::Data),
    Spine(spine::Data),
}

#[num_enum(i32)]
pub enum SepMaskType {
    AxisAlignedRect = 0,
    Precise = 1,
    RotatedRect = 2,
}

#[derive(Clone, PartialEq, Eq)]
pub struct MaskEntry {
    pub data: Vec<u8>,
    pub width: u32,
    pub height: u32,
}

impl fmt::Debug for MaskEntry {
    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
        f.debug_struct("MaskEntry")
            .field("width", &self.width)
            .field("height", &self.height)
            .finish_non_exhaustive()
    }
}

fn read_mask_data(reader: &mut DataReader, width: u32, height: u32) -> Result<Vec<MaskEntry>> {
    let mask_count = reader.read_u32()?;
    let mut collision_masks: Vec<MaskEntry> = vec_with_capacity(mask_count)?;

    let length = width.div_ceil(8) * height;
    let start = reader.cur_pos;

    for _ in 0..mask_count {
        let data: Vec<u8> = reader
            .read_bytes_dyn(length)
            .context("reading Mask Data")?
            .to_vec();
        collision_masks.push(MaskEntry { data, width, height });
    }

    reader.align(4)?;

    let actual_size = reader.cur_pos - start;
    let expected_size = calculate_mask_data_size(width, height, mask_count);
    reader.assert_int(actual_size, expected_size, "Sprite Mask Data Size")?;

    Ok(collision_masks)
}

#[must_use]
const fn calculate_mask_data_size(width: u32, height: u32, mask_count: u32) -> u32 {
    let rounded_width = width.next_multiple_of(8); // Align to 8 bits
    let data_bits = rounded_width * height * mask_count;
    let data_bits = data_bits.next_multiple_of(32); // Align to 32 bits
    data_bits / 8
}