libgm 0.2.0

A tool for modding, unpacking and decompiling GameMaker games
Documentation
[dependencies.bzip2]
version = "0.6.1"

[dependencies.chrono]
default-features = false
version = "0.4.42"

[dependencies.image]
default-features = false
features = ["png"]
version = "0.25.9"

[dependencies.log]
version = "0.4.29"

[dependencies.macros]
package = "libgm-macros"
version = "0.1.0"

[dependencies.num_enum]
version = "0.7.5"

[dependencies.uuid]
default-features = false
version = "1.19.0"

[lib]
name = "libgm"
path = "src/lib.rs"

[package]
authors = ["BioTomateDE <latuskati+cratesio@gmail.com>"]
autobenches = false
autobins = false
autoexamples = false
autolib = false
autotests = false
build = false
categories = ["parser-implementations", "game-development", "encoding"]
description = "A tool for modding, unpacking and decompiling GameMaker games"
edition = "2024"
keywords = ["gamemaker", "gml", "decompiler", "modding", "undertale"]
license = "GPL-3.0"
name = "libgm"
readme = "README.md"
repository = "https://github.com/BioTomateDE/LibGM"
version = "0.2.0"