use super::flex;
use crate::prelude::*;
use crate::wad::build::builder::DataBuilder;
use crate::wad::elem::GMElement;
use crate::wad::elem::room::RoomGameObject;
use crate::wad::parse::reader::DataReader;
#[derive(Debug, Clone, PartialEq)]
pub struct GameObject {
pub flex_instance_properties: flex::instance::Properties,
pub room_game_object: RoomGameObject,
}
impl GMElement for GameObject {
fn deserialize(reader: &mut DataReader) -> Result<Self> {
let room_game_object = RoomGameObject::deserialize(reader)?;
let flex_instance_properties = flex::instance::Properties::deserialize(reader)?;
Ok(Self {
flex_instance_properties,
room_game_object,
})
}
fn serialize(&self, builder: &mut DataBuilder) -> Result<()> {
self.room_game_object.serialize(builder)?;
self.flex_instance_properties.serialize(builder)?;
Ok(())
}
}