libgm 0.7.2

A tool for unpacking and modding GameMaker games
Documentation
// SPDX-License-Identifier: GPL-3.0-only
use crate::prelude::*;
use crate::wad::build::builder::DataBuilder;
use crate::wad::elem::GMElement;
use crate::wad::parse::reader::DataReader;

#[derive(Debug, Clone, PartialEq, Eq)]
pub struct Data {
    pub red: u8,
    pub green: u8,
    pub blue: u8,
    pub alpha: u8,
}

impl GMElement for Data {
    fn deserialize(reader: &mut DataReader) -> Result<Self> {
        let red = reader.read_u8()?;
        let green = reader.read_u8()?;
        let blue = reader.read_u8()?;
        let alpha = reader.read_u8()?;
        Ok(Self { red, green, blue, alpha })
    }

    fn serialize(&self, builder: &mut DataBuilder) -> Result<()> {
        builder.write_u8(self.red);
        builder.write_u8(self.green);
        builder.write_u8(self.blue);
        builder.write_u8(self.alpha);
        Ok(())
    }
}