use crate::prelude::*;
use crate::wad::build::builder::DataBuilder;
use crate::wad::elem::GMElement;
use crate::wad::elem::room;
use crate::wad::parse::reader::DataReader;
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct EffectLayer {
pub enabled: bool,
pub effect_type: GMRef<String>,
pub properties: Vec<room::layer::effect::Property>,
}
impl GMElement for EffectLayer {
fn deserialize(reader: &mut DataReader) -> Result<Self> {
let enabled = reader.read_bool32()?;
let effect_type: GMRef<String> = reader.read_gm_string()?;
let properties: Vec<room::layer::effect::Property> = reader.read_pointer_list()?;
Ok(Self { enabled, effect_type, properties })
}
fn serialize(&self, builder: &mut DataBuilder) -> Result<()> {
builder.write_bool32(self.enabled);
builder.write_gm_string(self.effect_type)?;
builder.write_pointer_list(&self.properties)?;
Ok(())
}
}