bitflags::bitflags! {
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Default)]
pub struct FunctionClassifications: u64 {
const INTERNET = 0x1;
const JOYSTICK = 0x2;
const GAMEPAD = 0x4;
const IMMERSION = 0x8;
const SCREENGRAB = 0x10;
const MATH = 0x20;
const ACTION = 0x40;
const MATRIX_D3D = 0x80;
const D3D_MODEL = 0x100;
const DATA_STRUCTURES = 0x200;
const FILE = 0x400;
const INI = 0x800;
const FILENAME = 0x1000;
const DIRECTORY = 0x2000;
const ENVIRONMENT = 0x4000;
const HTTP = 0x10000;
const ENCODING = 0x20000;
const UI_DIALOG = 0x40000;
const MOTION_PLANNING = 0x80000;
const SHAPE_COLLISION = 0x10_0000;
const INSTANCE = 0x20_0000;
const ROOM = 0x40_0000;
const GAME = 0x80_0000;
const DISPLAY = 0x100_0000;
const DEVICE = 0x200_0000;
const WINDOW = 0x400_0000;
const DRAW_COLOR = 0x800_0000;
const TEXTURE = 0x1000_0000;
const LAYER = 0x2000_0000;
const STRING = 0x4000_0000;
const TILES = 0x8000_0000;
const SURFACE = 0x1_0000_0000;
const SKELETON = 0x2_0000_0000;
const IO = 0x4_0000_0000;
const VARIABLES = 0x8_0000_0000;
const ARRAY = 0x10_0000_0000;
const EXTERNAL_CALL = 0x20_0000_0000;
const NOTIFICATION = 0x40_0000_0000;
const DATE = 0x80_0000_0000;
const PARTICLE = 0x100_0000_0000;
const SPRITE = 0x200_0000_0000;
const CLICKABLE = 0x400_0000_0000;
const LEGACY_SOUND = 0x800_0000_0000;
const AUDIO = 0x1000_0000_0000;
const EVENT = 0x2000_0000_0000;
const FREE_TYPE = 0x8000_0000_0000;
const ANALYTICS = 0x1_0000_0000_0000;
const ACHIEVEMENT = 0x8_0000_0000_0000;
const CLOUD_SAVING = 0x10_0000_0000_0000;
const ADS = 0x20_0000_0000_0000;
const OS = 0x40_0000_0000_0000;
const IN_APP_PURCHASES = 0x80_0000_0000_0000;
const FACEBOOK = 0x100_0000_0000_0000;
const PHYSICS = 0x200_0000_0000_0000;
const FLASH_AA = 0x400_0000_0000_0000;
const CONSOLE = 0x800_0000_0000_0000;
const BUFFER = 0x1000_0000_0000_0000;
const STEAM = 0x2000_0000_0000_0000;
const SHADERS = 0x4000_0000_0000_0000;
const VERTEX_BUFFERS = 0x8000_0000_0000_0000;
}
}