use crate::prelude::*;
use crate::wad::deserialize::reader::DataReader;
use crate::wad::elements::GMElement;
use crate::wad::serialize::builder::DataBuilder;
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct SpriteFrames {
pub value: i32,
}
impl GMElement for SpriteFrames {
fn deserialize(reader: &mut DataReader) -> Result<Self> {
let value = reader.read_i32()?;
Ok(Self { value })
}
fn serialize(&self, builder: &mut DataBuilder) -> Result<()> {
builder.write_i32(self.value);
Ok(())
}
}