[package]
edition = "2024"
name = "libgm"
version = "0.5.0"
authors = ["BioTomateDE <biotomatede@proton.me>"]
build = false
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "A tool for modding, unpacking and decompiling GameMaker games"
readme = "README.md"
keywords = [
"gamemaker",
"gml",
"decompiler",
"modding",
"undertale",
]
categories = [
"parser-implementations",
"game-development",
"encoding",
]
license = "GPL-3.0"
repository = "https://codeberg.org/BioTomateDE/LibGM"
[package.metadata.docs.rs]
all-features = true
default-target = "x86_64-unknown-linux-gnu"
[badges.maintenance]
status = "activly-maintained"
[features]
bzip2-image = ["dep:bzip2"]
catch-panic = []
check-integrity = []
default = [
"catch-panic",
"check-integrity",
"bzip2-image",
"png-image",
]
full = [
"catch-panic",
"check-integrity",
"game-creation-timestamp",
"bzip2-image",
"png-image",
]
game-creation-timestamp = ["dep:chrono"]
png-image = ["image/png"]
[lib]
name = "libgm"
path = "src/lib.rs"
[dependencies.bzip2]
version = "0.6"
optional = true
[dependencies.chrono]
version = "0.4"
optional = true
default-features = false
[dependencies.dotnet-rng]
version = "1.0"
[dependencies.image]
version = "0.25"
default-features = false
[dependencies.log]
version = "0.4"
[dependencies.macros]
version = "0.2.0"
package = "libgm-macros"
[dependencies.num_enum]
version = "0.7"