use std::path::PathBuf;
use serde::{Deserialize, Serialize};
#[derive(Deserialize, Serialize, Clone)]
pub struct ServerConfig {
#[serde(rename = "AuthUrl")]
pub auth_url: String,
#[serde(rename = "LobbyUrl")]
pub lobby_url: String,
#[serde(rename = "InventoryUrl")]
pub inventory_url: String,
#[serde(rename = "FallbackAuthUrl")]
pub fallback_auth_url: String,
#[serde(rename = "FallbackLobbyUrl")]
pub fallback_lobby_url: String,
#[serde(rename = "FallbackInventoryUrl")]
pub fallback_inventory_url: String,
#[serde(rename = "GameServerPath")]
pub game_server_path: PathBuf,
#[serde(rename = "GameServerExe")]
pub game_server_exe: PathBuf,
#[serde(rename = "PhotonUrl")]
pub photon_url: String,
}