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use bitvec::prelude::*; pub type IdRep = BitVec<u8, Msb0>; pub type IdSRep = BitSlice<u8, Msb0>; pub type BVRep = BitVec<u8, Msb0>; pub type BSRep = BitSlice<u8, Msb0>; pub type U8VRep = Vec<u8>; pub type U8SRep = [u8];