#[cfg(feature = "compression")]
use std::io::Write as _;
#[cfg(feature = "compression")]
const CONTENT_ENCODING_ZSTD: http::HeaderValue = http::HeaderValue::from_static("zstd");
#[cfg(feature = "compression")]
const DEFAULT_COMPRESSION_LEVEL: i32 = 3;
#[cfg(all(feature = "compression", target_arch = "wasm32"))]
const MIN_ZRIP_COMPRESSION_LEVEL: i32 = -7;
#[cfg(all(feature = "compression", target_arch = "wasm32"))]
const MAX_ZRIP_COMPRESSION_LEVEL: i32 = 4;
#[cfg(all(feature = "compression", not(target_arch = "wasm32")))]
type ZstdEncoder = zstd::Encoder<'static, Vec<u8>>;
#[cfg(all(feature = "compression", target_arch = "wasm32"))]
type ZstdEncoder = zrip::FrameEncoder<Vec<u8>>;
#[cfg(feature = "compression")]
fn zstd_compression_level(level: i32) -> i32 {
let level = if level == 0 {
DEFAULT_COMPRESSION_LEVEL
} else {
level
};
#[cfg(all(feature = "compression", target_arch = "wasm32"))]
let level = level.clamp(MIN_ZRIP_COMPRESSION_LEVEL, MAX_ZRIP_COMPRESSION_LEVEL);
level
}
#[cfg(all(feature = "compression", not(target_arch = "wasm32")))]
fn new_zstd_encoder(writer: Vec<u8>, level: i32) -> std::io::Result<ZstdEncoder> {
zstd::Encoder::new(writer, level)
}
#[cfg(all(feature = "compression", target_arch = "wasm32"))]
fn new_zstd_encoder(writer: Vec<u8>, level: i32) -> std::io::Result<ZstdEncoder> {
zrip::FrameEncoder::new(writer, level).map_err(std::io::Error::other)
}
#[derive(Clone, Copy, Debug)]
pub enum CompressionStrategy {
None,
#[cfg(feature = "compression")]
Zstd {
level: i32,
},
}
pub fn compress(data: Vec<u8>, strategy: CompressionStrategy) -> (Vec<u8>, CompressionStrategy) {
match strategy {
CompressionStrategy::None => (data, CompressionStrategy::None),
#[cfg(feature = "compression")]
CompressionStrategy::Zstd { level } => {
let level = zstd_compression_level(level);
let strategy = CompressionStrategy::Zstd { level };
let writer = Vec::with_capacity((data.len() / 10).max(256));
let result = new_zstd_encoder(writer, level).and_then(|mut encoder| {
encoder.write_all(&data)?;
Ok((encoder.finish()?, strategy))
});
result.unwrap_or((data, CompressionStrategy::None))
}
}
}
pub fn add_headers(headers: &mut http::HeaderMap, strategy: CompressionStrategy) {
match strategy {
CompressionStrategy::None => {
let _ = headers;
}
#[cfg(feature = "compression")]
CompressionStrategy::Zstd { .. } => {
headers.insert(http::header::CONTENT_ENCODING, CONTENT_ENCODING_ZSTD);
}
}
}
#[cfg(all(test, feature = "compression", not(target_arch = "wasm32")))]
mod tests {
use super::*;
fn decompress(data: &[u8]) -> std::io::Result<Vec<u8>> {
zstd::decode_all(data)
}
#[test]
fn zstd_compression_roundtrips() {
let data = b"hello zstd".repeat(100);
let (compressed, strategy) = compress(data.clone(), CompressionStrategy::Zstd { level: 1 });
assert!(matches!(strategy, CompressionStrategy::Zstd { level: 1 }));
assert_eq!(decompress(&compressed).unwrap(), data);
}
#[test]
fn zero_uses_default_compression_level() {
let data = b"hello zstd".repeat(100);
let (default_compressed, strategy) =
compress(data.clone(), CompressionStrategy::Zstd { level: 0 });
let (level_three_compressed, _) = compress(
data,
CompressionStrategy::Zstd {
level: DEFAULT_COMPRESSION_LEVEL,
},
);
assert_eq!(default_compressed, level_three_compressed);
assert!(matches!(strategy, CompressionStrategy::Zstd { level: 3 }));
}
#[test]
fn native_compression_level_is_not_clamped() {
let data = b"hello zstd".repeat(100);
let (compressed, strategy) =
compress(data.clone(), CompressionStrategy::Zstd { level: 22 });
assert!(matches!(strategy, CompressionStrategy::Zstd { level: 22 }));
assert_eq!(decompress(&compressed).unwrap(), data);
}
}