pub struct GameState { /* private fields */ }
Expand description

Describes the state of a coinche game, ready to play a card.

Implementations

Creates a new GameState, with the given cards, first player and contract.

Returns the contract used for this game

Try to play a card

Returns the player expected to play next.

Returns the cards of all players

Return the last trick, if possible

Returns the current trick.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.