use super::cards;
pub fn score(card: cards::Card, trump: cards::Suit) -> i32 {
let r = card.rank();
if card.suit() == trump {
trump_score(r)
} else {
usual_score(r)
}
}
pub fn strength(card: cards::Card, trump: cards::Suit) -> i32 {
let r = card.rank();
if card.suit() == trump {
8 + trump_strength(r)
} else {
usual_strength(r)
}
}
pub fn trump_score(rank: cards::Rank) -> i32 {
match rank {
cards::RANK_J => 20,
cards::RANK_9 => 14,
_ => usual_score(rank),
}
}
pub fn usual_score(rank: cards::Rank) -> i32 {
match rank {
cards::RANK_7 => 0,
cards::RANK_8 => 0,
cards::RANK_9 => 0,
cards::RANK_J => 2,
cards::RANK_Q => 3,
cards::RANK_K => 4,
cards::RANK_X => 10,
cards::RANK_A => 11,
_ => panic!("getting score of invalid card"),
}
}
pub fn trump_strength(rank: cards::Rank) -> i32 {
match rank {
cards::RANK_7 => 0,
cards::RANK_8 => 1,
cards::RANK_Q => 2,
cards::RANK_K => 3,
cards::RANK_X => 4,
cards::RANK_A => 5,
cards::RANK_9 => 6,
cards::RANK_J => 7,
_ => panic!("getting strength of invalid card"),
}
}
pub fn usual_strength(rank: cards::Rank) -> i32 {
match rank {
cards::RANK_7 => 0,
cards::RANK_8 => 1,
cards::RANK_9 => 2,
cards::RANK_J => 3,
cards::RANK_Q => 4,
cards::RANK_K => 5,
cards::RANK_X => 6,
cards::RANK_A => 7,
_ => panic!("getting strength of invalid card"),
}
}