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// SPDX-License-Identifier: BSD-2-Clause
/*
* lib.rs - Main library entry point for safe libcoap bindings.
* This file is part of the libcoap-rs crate, see the README and LICENSE files for
* more information and terms of use.
* Copyright © 2021-2023 The NAMIB Project Developers, all rights reserved.
* See the README as well as the LICENSE file for more information.
*/
//! A safe wrapper around the libcoap C library.
//!
//! This wrapper allows for safe and idiomatic usage of the libcoap C library in Rust.
//!
//! # Protocol support
//! libcoap-rs currently supports the following subset of the libcoap feature set:
//! - [x] Basic CoAP client
//! - [x] Basic CoAP server
//! - [ ] Transports:
//! - [x] UDP
//! - [-] DTLS
//! - [x] DTLS using PSK
//! - [ ] DTLS using PKI/RPK
//! - [ ] TCP
//! - [ ] TLS
//! - [ ] Blockwise Transfer
//! - [x] Receiving large messages
//! - Note: Handled by libcoap by setting `COAP_BLOCK_USE_LIBCOAP|COAP_BLOCK_SINGLE_BODY`
//! - [x] sending client-side large messages
//! - [ ] sending server-side large messages
//! - [ ] Resource observation
//! - [ ] Observing resources as a client
//! - [x] Notifying observers as a server
//!
//! # Examples
//!
//! ## Client
//! This example runs a simple CoAP client which makes a request to `coap://[::1]:5683/hello_world`
//! and checks whether the result has the code 2.00 (Content) and the paylaod `Hello World!`.
//!
//! ```no_run
//! use std::{
//! net::{SocketAddr, UdpSocket},
//! time::Duration,
//! };
//!
//! use libcoap_rs::{
//! CoapContext,
//! message::{CoapMessageCommon, CoapResponse, CoapRequest},
//! protocol::{CoapRequestCode, CoapResponseCode, CoapMessageCode, CoapMessageType},
//! CoapRequestHandler, CoapResource,
//! session::{CoapSessionCommon, CoapClientSession},
//! types::{CoapUriScheme, CoapUri}
//! };
//!
//! use url::Url;
//!
//! let server_address : SocketAddr = "[::1]:5683".parse().unwrap();
//!
//! // Create a new context.
//! let mut context = CoapContext::new().expect("Failed to create CoAP context");
//!
//! // Connect to the server at the specified address over UDP (plaintext CoAP)//!
//! let session = CoapClientSession::connect_udp(&mut context, server_address)
//! .expect("Failed to create client-side session");
//!
//! // Create a new CoAP URI to request from.
//! let uri = CoapUri::try_from_url(Url::parse("coap://[::1]:5683/hello_world").unwrap()).unwrap();
//!
//! // Create a new request of type get with the specified URI.
//! let mut request = CoapRequest::new(CoapMessageType::Con, CoapRequestCode::Get).unwrap();
//! request.set_uri(Some(uri)).unwrap();
//!
//! // Send the request and wait for a response.
//! let req_handle = session.send_request(request).expect("Unable to send request");
//! loop {
//! context.do_io(Some(Duration::from_secs(10))).expect("error during IO");
//! // Poll for responses to a request using the request handle.
//! for response in session.poll_handle(&req_handle) {
//! assert_eq!(response.code(), CoapMessageCode::Response(CoapResponseCode::Content));
//! assert_eq!(response.data().unwrap().as_ref(), "Hello World!".as_bytes());
//! return;
//! }
//! }
//! ```
//!
//! ## Server
//! This example runs a simple CoAP server that provides a resource under the URI path
//! `/hello_world` with `Hello World!` as the response payload.
//!
//! ```no_run
//! use std::{
//! net::{SocketAddr, UdpSocket},
//! time::Duration,
//! };
//!
//! use libcoap_rs::{
//! CoapContext,
//! message::{CoapMessageCommon, CoapResponse, CoapRequest},
//! protocol::{CoapRequestCode, CoapResponseCode},
//! CoapRequestHandler, CoapResource,
//! session::{CoapSessionCommon, CoapServerSession},
//! };
//!
//! // This will give us a SocketAddress with a port in the local port range automatically
//! // assigned by the operating system.
//! // Because the UdpSocket goes out of scope, the Port will be free for usage by libcoap.
//! // This seems to be the only portable way to get a port number assigned from the operating
//! // system.
//! // It is assumed here that after unbinding the temporary socket, the OS will not reassign
//! // this port until we bind it again. This should work in most cases (unless we run on a
//! // system with very few free ports), because at least Linux will not reuse port numbers
//! // unless necessary, see https://unix.stackexchange.com/a/132524.
//! let server_address = UdpSocket::bind("localhost:0")
//! .expect("Failed to bind server socket")
//! .local_addr()
//! .expect("Failed to get server socket address");
//!
//! // a new CoAP context and bind to the generated SocketAddr.
//! let mut context = CoapContext::new().expect("Failed to create CoAP context");
//! context.add_endpoint_udp(server_address).expect("Unable to add/bind to endpoint");
//!
//! // Create a new resource that is available at the URI path `hello_world`
//! // The second argument can be used to provide any kind of user-specific data, which will
//! // then be passed to the handler function.
//! let resource = CoapResource::new("hello_world", (), false);
//! // Set a method handler for the GET method.
//! resource.set_method_handler(
//! CoapRequestCode::Get,
//! Some(CoapRequestHandler::new(
//! // The handler can be a lambda or some other kind of function.
//! // Using methods is also possible by setting the resource's user data to an instance
//! // of the struct, as the first argument will then be a mutable reference to the
//! // user data. Methods will then use this user data as the `&mut self` reference.
//! //
//! // The provided CoapResponse is already filled with the correct token to be
//! // interpreted as a response to the correct request by the client.
//! |completed: &mut (), session: &mut CoapServerSession, request: &CoapRequest, mut response: CoapResponse| {
//! // Set content of the response message to "Hello World!"
//! let data = Vec::<u8>::from("Hello World!".as_bytes());
//! response.set_data(Some(data));
//! // Set the response code to 2.00 "Content"
//! response.set_code(CoapResponseCode::Content);
//! // Send the response message.
//! session.send(response).expect("Unable to send response");
//! },
//! )),
//! );
//!
//! // Add the resource to the context.
//! context.add_resource(resource);
//! loop {
//! // process IO in a loop...
//! if let Err(e) = context.do_io(Some(Duration::from_secs(1))) {
//! break;
//! }
//! // ...until we want to shut down.
//! }
//! // Properly shut down, completing outstanding IO requests and properly closing sessions.
//! context.shutdown(Some(Duration::from_secs(0))).unwrap();
//! ```
//!
//! # Using cryptography
//! If you wish to use CoAP over DTLS, you have to provide credential and key information to
//! libcoap. To do so, you need to provide an instance of [crypto::CoapClientCryptoProvider]
//! to [session::CoapClientSession::connect_dtls()] (for client sessions) and/or an instance of
//! [crypto::CoapServerCryptoProvider] to [CoapContext::set_server_crypto_provider()] (for server
//! sessions).
//!
//! libcoap requires a DTLS library to be selected for DTLS functionality. By default, libcoap-rs
//! will use `openssl` for this purpose. If you wish to use one of the other supported DTLS
//! libraries (GnuTLS, MBedTLS, TinyDTLS), disable the `dtls_openssl` feature and replace it with
//! the feature for the library of your choice.
//!
//! Note that enabling multiple backends is not possible and doing so will result in a single
//! backend being chosen based on the priority order (gnutls > openssl > mbedtls > tinydtls).
pub use CoapContext;
pub use CoapEventHandler;
pub use ;