#include <ceed.h>
#include <ceed/backend.h>
#include "ceed-ref.h"
static int CeedTensorContractApply_Ref(CeedTensorContract contract, CeedInt A, CeedInt B, CeedInt C, CeedInt J, const CeedScalar *restrict t,
CeedTransposeMode t_mode, const CeedInt add, const CeedScalar *restrict u, CeedScalar *restrict v) {
CeedInt t_stride_0 = B, t_stride_1 = 1;
if (t_mode == CEED_TRANSPOSE) {
t_stride_0 = 1;
t_stride_1 = J;
}
if (!add) {
for (CeedInt q = 0; q < A * J * C; q++) v[q] = (CeedScalar)0.0;
}
for (CeedInt a = 0; a < A; a++) {
for (CeedInt b = 0; b < B; b++) {
for (CeedInt j = 0; j < J; j++) {
CeedScalar tq = t[j * t_stride_0 + b * t_stride_1];
for (CeedInt c = 0; c < C; c++) v[(a * J + j) * C + c] += tq * u[(a * B + b) * C + c];
}
}
}
return CEED_ERROR_SUCCESS;
}
static int CeedTensorContractDestroy_Ref(CeedTensorContract contract) { return CEED_ERROR_SUCCESS; }
int CeedTensorContractCreate_Ref(CeedTensorContract contract) {
Ceed ceed;
CeedCallBackend(CeedTensorContractGetCeed(contract, &ceed));
CeedCallBackend(CeedSetBackendFunction(ceed, "TensorContract", contract, "Apply", CeedTensorContractApply_Ref));
CeedCallBackend(CeedSetBackendFunction(ceed, "TensorContract", contract, "Destroy", CeedTensorContractDestroy_Ref));
return CEED_ERROR_SUCCESS;
}