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// Copyright (c) Radzivon Bartoshyk. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
use crate::;
use linear_to_plane;
use plane_to_linear;
use ;
use size_of;
/// Stack blur that will be performed in linear color space
///
/// Blurs in linear color space produces most pleasant results and mathematically correct to do so however significantly slower.
/// This method is significantly slower than regular `u8` stack blur in perceptual colorspace.
/// This is a very fast approximation using f32 accumulator size with radius less that *BASE_RADIUS_F64_CUTOFF*,
/// after it to avoid overflowing fallback to f64 accumulator will be used with some computational slowdown with factor ~1.5-2
///
/// # Arguments
/// * `in_place` - mutable buffer contains image data that will be used as a source and destination
/// * `stride` - Bytes per lane, default is width * channels_count if not aligned
/// * `width` - image width
/// * `height` - image height
/// * `radius` - since f32 accumulator is used under the hood radius almost is not limited
/// * `channels` - Count of channels of the image, only 3 and 4 is supported, alpha position, and channels order does not matter
/// * `threading_policy` - Threads usage policy
/// * `transfer_function` - Transfer function in linear colorspace
///
/// # Complexity
/// O(1) complexity.