libblur 0.14.1

Fast image blurring in pure Rust
Documentation
// Copyright (c) Radzivon Bartoshyk. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// 1.  Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2.  Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3.  Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#[repr(C)]
#[derive(Debug, Copy, Clone, Ord, PartialOrd, Eq, PartialEq, Default, Hash)]
/// Declares thread policy usage
pub enum ThreadingPolicy {
    /// Will use only one thread, current is preferred
    Single,
    /// Computes adaptive thread count between 1...12 for given image bounds
    #[default]
    Adaptive,
    /// Spawn provided threads count
    Fixed(usize),
}

impl ThreadingPolicy {
    pub fn get_threads_count(&self, width: u32, height: u32) -> usize {
        match self {
            ThreadingPolicy::Single => 1,
            ThreadingPolicy::Adaptive => {
                let thread_count = (width * height / (256 * 256)).clamp(1, 12);
                thread_count as usize
            }
            ThreadingPolicy::Fixed(fixed) => *fixed,
        }
    }
}