#include "db/builder.h"
#include "db/dbformat.h"
#include "db/filename.h"
#include "db/table_cache.h"
#include "db/version_edit.h"
#include "leveldb/db.h"
#include "leveldb/env.h"
#include "leveldb/iterator.h"
namespace leveldb {
Status BuildTable(const std::string& dbname, Env* env, const Options& options,
TableCache* table_cache, Iterator* iter, FileMetaData* meta) {
Status s;
meta->file_size = 0;
iter->SeekToFirst();
std::string fname = TableFileName(dbname, meta->number);
if (iter->Valid()) {
WritableFile* file;
s = env->NewWritableFile(fname, &file);
if (!s.ok()) {
return s;
}
TableBuilder* builder = new TableBuilder(options, file);
meta->smallest.DecodeFrom(iter->key());
for (; iter->Valid(); iter->Next()) {
Slice key = iter->key();
meta->largest.DecodeFrom(key);
builder->Add(key, iter->value());
}
s = builder->Finish();
if (s.ok()) {
meta->file_size = builder->FileSize();
assert(meta->file_size > 0);
}
delete builder;
if (s.ok()) {
s = file->Sync();
}
if (s.ok()) {
s = file->Close();
}
delete file;
file = nullptr;
if (s.ok()) {
Iterator* it = table_cache->NewIterator(ReadOptions(), meta->number,
meta->file_size);
s = it->status();
delete it;
}
}
if (!iter->status().ok()) {
s = iter->status();
}
if (s.ok() && meta->file_size > 0) {
} else {
env->DeleteFile(fname);
}
return s;
}
}