use std::{env, thread};
use std::time::Duration;
use libaurex::engine::AudioEngine;
fn main() {
let args: Vec<String> = env::args().collect();
if args.len() < 2 {
println!("No files provided.");
return;
}
let mut engine = AudioEngine::new().unwrap();
engine.load(&args[1].clone());
engine.play();
thread::sleep(Duration::from_secs(10));
engine.load(&args[2].clone());
engine.play();
thread::sleep(Duration::from_secs(10));
engine.load(&args[3].clone());
engine.play();
loop {
thread::sleep(Duration::from_secs(1));
}
}