libafl 0.15.4

Slot your own fuzzers together and extend their features using Rust
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
//! [`Mutator`]`s` mutate input during fuzzing.
//!
//! These can be used standalone or in combination with other mutators to explore the input space more effectively.
//! You can read more about mutators in the [LibAFL book](https://aflplus.plus/libafl-book/core_concepts/mutator.html)
pub mod scheduled;
use core::fmt;

pub use scheduled::*;
pub mod mutations;
pub use mutations::*;
pub mod token_mutations;
use serde::{Deserialize, Serialize};
pub use token_mutations::*;
pub mod havoc_mutations;
pub use havoc_mutations::*;
pub mod numeric;
pub use numeric::{int_mutators, mapped_int_mutators};
pub mod encoded_mutations;
pub use encoded_mutations::*;
pub mod mopt_mutator;
pub use mopt_mutator::*;
pub mod gramatron;
pub use gramatron::*;
pub mod grimoire;
pub use grimoire::*;
pub mod mapping;
pub use mapping::*;
pub mod tuneable;
pub use tuneable::*;

#[cfg(feature = "lua_mutator")]
pub mod lua;

#[cfg(feature = "std")]
pub mod hash;
#[cfg(feature = "std")]
pub use hash::*;

#[cfg(feature = "unicode")]
pub mod unicode;
#[cfg(feature = "unicode")]
pub use unicode::*;

#[cfg(feature = "multipart_inputs")]
pub mod list;
#[cfg(feature = "multipart_inputs")]
pub mod multi;

#[cfg(feature = "nautilus")]
pub mod nautilus;

use alloc::{borrow::Cow, boxed::Box, vec::Vec};

use libafl_bolts::{HasLen, Named, tuples::IntoVec};
#[cfg(feature = "nautilus")]
pub use nautilus::*;
use tuple_list::NonEmptyTuple;

use crate::{Error, corpus::CorpusId};

// TODO mutator stats method that produces something that can be sent with the NewTestcase event
// We can use it to report which mutations generated the testcase in the broker logs

/// The index of a mutation in the mutations tuple
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash, PartialOrd, Ord, Serialize, Deserialize)]
#[repr(transparent)]
pub struct MutationId(pub(crate) usize);

impl fmt::Display for MutationId {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(f, "MutationId({})", self.0)
    }
}

impl From<usize> for MutationId {
    fn from(value: usize) -> Self {
        MutationId(value)
    }
}

impl From<u64> for MutationId {
    fn from(value: u64) -> Self {
        MutationId(value as usize)
    }
}

impl From<i32> for MutationId {
    #[expect(clippy::cast_sign_loss)]
    fn from(value: i32) -> Self {
        debug_assert!(value >= 0);
        MutationId(value as usize)
    }
}

/// Result of the mutation.
///
/// [`MutationResult::Mutated`] does not necessarily mean that the input changed,
/// just that the mutator did something. For slow targets, consider using
/// a fuzzer with a input filter
/// or wrapping your mutator in a [`hash::MutationChecker`].
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub enum MutationResult {
    /// The [`Mutator`] executed on this `Input`. It may not guarantee that the input has actually been changed.
    Mutated,
    /// The [`Mutator`] did not mutate this `Input`. It was `Skipped`.
    Skipped,
}

/// A [`Mutator`] takes an input, and mutates it.
/// Simple as that.
pub trait Mutator<I, S>: Named {
    /// Mutate a given input
    fn mutate(&mut self, state: &mut S, input: &mut I) -> Result<MutationResult, Error>;

    /// Post-process given the outcome of the execution
    /// `new_corpus_id` will be `Some` if a new [`crate::corpus::Testcase`] was created this execution.
    fn post_exec(&mut self, _state: &mut S, _new_corpus_id: Option<CorpusId>) -> Result<(), Error>;
}

/// A mutator that takes input, and returns a vector of mutated inputs.
/// Simple as that.
pub trait MultiMutator<I, S>: Named {
    /// Mutate a given input up to `max_count` times,
    /// or as many times as appropriate, if no `max_count` is given
    fn multi_mutate(
        &mut self,
        state: &mut S,
        input: &I,
        max_count: Option<usize>,
    ) -> Result<Vec<I>, Error>;

    /// Post-process given the outcome of the execution
    /// `new_corpus_id` will be `Some` if a new `Testcase` was created this execution.
    #[inline]
    fn multi_post_exec(
        &mut self,
        _state: &mut S,
        _new_corpus_id: Option<CorpusId>,
    ) -> Result<(), Error> {
        Ok(())
    }
}

/// A `Tuple` of [`Mutator`]`s` that can execute multiple `Mutators` in a row.
pub trait MutatorsTuple<I, S>: HasLen {
    /// Runs the [`Mutator::mutate`] function on all [`Mutator`]`s` in this `Tuple`.
    fn mutate_all(&mut self, state: &mut S, input: &mut I) -> Result<MutationResult, Error>;

    /// Runs the [`Mutator::post_exec`] function on all [`Mutator`]`s` in this `Tuple`.
    /// `new_corpus_id` will be `Some` if a new `Testcase` was created this execution.
    fn post_exec_all(
        &mut self,
        state: &mut S,
        new_corpus_id: Option<CorpusId>,
    ) -> Result<(), Error>;

    /// Gets the [`Mutator`] at the given index and runs the `mutate` function on it.
    fn get_and_mutate(
        &mut self,
        index: MutationId,
        state: &mut S,
        input: &mut I,
    ) -> Result<MutationResult, Error>;

    /// Gets the [`Mutator`] at the given index and runs the `post_exec` function on it.
    /// `new_corpus_id` will be `Some` if a new `Testcase` was created this execution.
    fn get_and_post_exec(
        &mut self,
        index: usize,
        state: &mut S,

        corpus_id: Option<CorpusId>,
    ) -> Result<(), Error>;
}

impl<I, S> MutatorsTuple<I, S> for () {
    #[inline]
    fn mutate_all(&mut self, _state: &mut S, _input: &mut I) -> Result<MutationResult, Error> {
        Ok(MutationResult::Skipped)
    }

    #[inline]
    fn post_exec_all(
        &mut self,
        _state: &mut S,
        _new_corpus_id: Option<CorpusId>,
    ) -> Result<(), Error> {
        Ok(())
    }

    #[inline]
    fn get_and_mutate(
        &mut self,
        _index: MutationId,
        _state: &mut S,
        _input: &mut I,
    ) -> Result<MutationResult, Error> {
        Ok(MutationResult::Skipped)
    }

    #[inline]
    fn get_and_post_exec(
        &mut self,
        _index: usize,
        _state: &mut S,
        _new_corpus_id: Option<CorpusId>,
    ) -> Result<(), Error> {
        Ok(())
    }
}

impl<Head, Tail, I, S> MutatorsTuple<I, S> for (Head, Tail)
where
    Head: Mutator<I, S>,
    Tail: MutatorsTuple<I, S>,
{
    fn mutate_all(&mut self, state: &mut S, input: &mut I) -> Result<MutationResult, Error> {
        let r = self.0.mutate(state, input)?;
        if self.1.mutate_all(state, input)? == MutationResult::Mutated {
            Ok(MutationResult::Mutated)
        } else {
            Ok(r)
        }
    }

    fn post_exec_all(
        &mut self,
        state: &mut S,
        new_corpus_id: Option<CorpusId>,
    ) -> Result<(), Error> {
        self.0.post_exec(state, new_corpus_id)?;
        self.1.post_exec_all(state, new_corpus_id)
    }

    fn get_and_mutate(
        &mut self,
        index: MutationId,
        state: &mut S,
        input: &mut I,
    ) -> Result<MutationResult, Error> {
        if index.0 == 0 {
            self.0.mutate(state, input)
        } else {
            self.1.get_and_mutate((index.0 - 1).into(), state, input)
        }
    }

    fn get_and_post_exec(
        &mut self,
        index: usize,
        state: &mut S,
        new_corpus_id: Option<CorpusId>,
    ) -> Result<(), Error> {
        if index == 0 {
            self.0.post_exec(state, new_corpus_id)
        } else {
            self.1.get_and_post_exec(index - 1, state, new_corpus_id)
        }
    }
}

impl<Head, Tail, I, S> IntoVec<Box<dyn Mutator<I, S>>> for (Head, Tail)
where
    Head: Mutator<I, S> + 'static,
    Tail: IntoVec<Box<dyn Mutator<I, S>>>,
{
    fn into_vec_reversed(self) -> Vec<Box<dyn Mutator<I, S>>> {
        let (head, tail) = self.uncons();
        let mut ret = tail.into_vec_reversed();
        ret.push(Box::new(head));
        ret
    }

    fn into_vec(self) -> Vec<Box<dyn Mutator<I, S>>> {
        let mut ret = self.into_vec_reversed();
        ret.reverse();
        ret
    }
}

impl<Tail, I, S> MutatorsTuple<I, S> for (Tail,)
where
    Tail: MutatorsTuple<I, S>,
{
    fn mutate_all(&mut self, state: &mut S, input: &mut I) -> Result<MutationResult, Error> {
        self.0.mutate_all(state, input)
    }

    fn post_exec_all(
        &mut self,
        state: &mut S,
        new_corpus_id: Option<CorpusId>,
    ) -> Result<(), Error> {
        self.0.post_exec_all(state, new_corpus_id)
    }

    fn get_and_mutate(
        &mut self,
        index: MutationId,
        state: &mut S,
        input: &mut I,
    ) -> Result<MutationResult, Error> {
        self.0.get_and_mutate(index, state, input)
    }

    fn get_and_post_exec(
        &mut self,
        index: usize,
        state: &mut S,
        new_corpus_id: Option<CorpusId>,
    ) -> Result<(), Error> {
        self.0.get_and_post_exec(index, state, new_corpus_id)
    }
}

impl<Tail, I, S> IntoVec<Box<dyn Mutator<I, S>>> for (Tail,)
where
    Tail: IntoVec<Box<dyn Mutator<I, S>>>,
{
    fn into_vec(self) -> Vec<Box<dyn Mutator<I, S>>> {
        self.0.into_vec()
    }
}

impl<I, S> MutatorsTuple<I, S> for Vec<Box<dyn Mutator<I, S>>> {
    fn mutate_all(&mut self, state: &mut S, input: &mut I) -> Result<MutationResult, Error> {
        self.iter_mut()
            .try_fold(MutationResult::Skipped, |ret, mutator| {
                if mutator.mutate(state, input)? == MutationResult::Mutated {
                    Ok(MutationResult::Mutated)
                } else {
                    Ok(ret)
                }
            })
    }

    fn post_exec_all(
        &mut self,
        state: &mut S,
        new_corpus_id: Option<CorpusId>,
    ) -> Result<(), Error> {
        for mutator in self.iter_mut() {
            mutator.post_exec(state, new_corpus_id)?;
        }
        Ok(())
    }

    fn get_and_mutate(
        &mut self,
        index: MutationId,
        state: &mut S,
        input: &mut I,
    ) -> Result<MutationResult, Error> {
        let mutator = self
            .get_mut(index.0)
            .ok_or_else(|| Error::key_not_found(format!("Mutator with id {index:?} not found.")))?;
        mutator.mutate(state, input)
    }

    fn get_and_post_exec(
        &mut self,
        index: usize,
        state: &mut S,
        new_corpus_id: Option<CorpusId>,
    ) -> Result<(), Error> {
        let mutator = self
            .get_mut(index)
            .ok_or_else(|| Error::key_not_found(format!("Mutator with id {index:?} not found.")))?;
        mutator.post_exec(state, new_corpus_id)
    }
}

impl<I, S> IntoVec<Box<dyn Mutator<I, S>>> for Vec<Box<dyn Mutator<I, S>>> {
    fn into_vec(self) -> Vec<Box<dyn Mutator<I, S>>> {
        self
    }
}

/// [`Mutator`] that does nothing, used for testing.
///
/// Example:
///
/// ```rust,ignore
/// let mut stages = tuple_list!(StdMutationalStage::new(NopMutator(MutationResult::Mutated)));
/// ```
#[derive(Debug, Copy, Clone)]
pub struct NopMutator {
    result: MutationResult,
}

impl NopMutator {
    /// The passed argument is returned every time the mutator is called.
    #[must_use]
    pub fn new(result: MutationResult) -> Self {
        Self { result }
    }
}

impl<I, S> Mutator<I, S> for NopMutator {
    fn mutate(&mut self, _state: &mut S, _input: &mut I) -> Result<MutationResult, Error> {
        Ok(self.result)
    }
    #[inline]
    fn post_exec(&mut self, _state: &mut S, _new_corpus_id: Option<CorpusId>) -> Result<(), Error> {
        Ok(())
    }
}

impl Named for NopMutator {
    fn name(&self) -> &Cow<'static, str> {
        &Cow::Borrowed("NopMutator")
    }
}

/// [`Mutator`] that inverts a boolean value.
///
/// Mostly useful in combination with [`mapping::MappingMutator`]s to mutate parts of a complex input.
#[derive(Debug)]
pub struct BoolInvertMutator;

impl<S> Mutator<bool, S> for BoolInvertMutator {
    fn mutate(&mut self, _state: &mut S, input: &mut bool) -> Result<MutationResult, Error> {
        *input = !*input;
        Ok(MutationResult::Mutated)
    }
    #[inline]
    fn post_exec(&mut self, _state: &mut S, _new_corpus_id: Option<CorpusId>) -> Result<(), Error> {
        Ok(())
    }
}

impl Named for BoolInvertMutator {
    fn name(&self) -> &Cow<'static, str> {
        &Cow::Borrowed("BoolInvertMutator")
    }
}