use crate::AnimationState;
use crate::AnimationTarget;
use glib::object::Cast;
use glib::object::IsA;
use glib::signal::connect_raw;
use glib::signal::SignalHandlerId;
use glib::translate::*;
use glib::StaticType;
use glib::ToValue;
use std::boxed::Box as Box_;
use std::fmt;
use std::mem::transmute;
glib::wrapper! {
#[doc(alias = "AdwAnimation")]
pub struct Animation(Object<ffi::AdwAnimation, ffi::AdwAnimationClass>);
match fn {
type_ => || ffi::adw_animation_get_type(),
}
}
impl Animation {
pub fn builder() -> AnimationBuilder {
AnimationBuilder::default()
}
}
#[derive(Clone, Default)]
pub struct AnimationBuilder {
target: Option<AnimationTarget>,
widget: Option<gtk::Widget>,
}
impl AnimationBuilder {
pub fn new() -> Self {
Self::default()
}
pub fn build(self) -> Animation {
let mut properties: Vec<(&str, &dyn ToValue)> = vec![];
if let Some(ref target) = self.target {
properties.push(("target", target));
}
if let Some(ref widget) = self.widget {
properties.push(("widget", widget));
}
glib::Object::new::<Animation>(&properties)
.expect("Failed to create an instance of Animation")
}
pub fn target<P: IsA<AnimationTarget>>(mut self, target: &P) -> Self {
self.target = Some(target.clone().upcast());
self
}
pub fn widget<P: IsA<gtk::Widget>>(mut self, widget: &P) -> Self {
self.widget = Some(widget.clone().upcast());
self
}
}
pub const NONE_ANIMATION: Option<&Animation> = None;
pub trait AnimationExt: 'static {
#[doc(alias = "adw_animation_get_state")]
#[doc(alias = "get_state")]
fn state(&self) -> AnimationState;
#[doc(alias = "adw_animation_get_target")]
#[doc(alias = "get_target")]
fn target(&self) -> Option<AnimationTarget>;
#[doc(alias = "adw_animation_get_value")]
#[doc(alias = "get_value")]
fn value(&self) -> f64;
#[doc(alias = "adw_animation_get_widget")]
#[doc(alias = "get_widget")]
fn widget(&self) -> Option<gtk::Widget>;
#[doc(alias = "adw_animation_pause")]
fn pause(&self);
#[doc(alias = "adw_animation_play")]
fn play(&self);
#[doc(alias = "adw_animation_reset")]
fn reset(&self);
#[doc(alias = "adw_animation_resume")]
fn resume(&self);
#[doc(alias = "adw_animation_skip")]
fn skip(&self);
fn set_target<P: IsA<AnimationTarget>>(&self, target: Option<&P>);
#[doc(alias = "done")]
fn connect_done<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId;
#[doc(alias = "state")]
fn connect_state_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId;
#[doc(alias = "target")]
fn connect_target_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId;
#[doc(alias = "value")]
fn connect_value_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId;
}
impl<O: IsA<Animation>> AnimationExt for O {
fn state(&self) -> AnimationState {
unsafe { from_glib(ffi::adw_animation_get_state(self.as_ref().to_glib_none().0)) }
}
fn target(&self) -> Option<AnimationTarget> {
unsafe {
from_glib_none(ffi::adw_animation_get_target(
self.as_ref().to_glib_none().0,
))
}
}
fn value(&self) -> f64 {
unsafe { ffi::adw_animation_get_value(self.as_ref().to_glib_none().0) }
}
fn widget(&self) -> Option<gtk::Widget> {
unsafe {
from_glib_none(ffi::adw_animation_get_widget(
self.as_ref().to_glib_none().0,
))
}
}
fn pause(&self) {
unsafe {
ffi::adw_animation_pause(self.as_ref().to_glib_none().0);
}
}
fn play(&self) {
unsafe {
ffi::adw_animation_play(self.as_ref().to_glib_none().0);
}
}
fn reset(&self) {
unsafe {
ffi::adw_animation_reset(self.as_ref().to_glib_none().0);
}
}
fn resume(&self) {
unsafe {
ffi::adw_animation_resume(self.as_ref().to_glib_none().0);
}
}
fn skip(&self) {
unsafe {
ffi::adw_animation_skip(self.as_ref().to_glib_none().0);
}
}
fn set_target<P: IsA<AnimationTarget>>(&self, target: Option<&P>) {
unsafe {
glib::gobject_ffi::g_object_set_property(
self.to_glib_none().0 as *mut glib::gobject_ffi::GObject,
b"target\0".as_ptr() as *const _,
target.to_value().to_glib_none().0,
);
}
}
fn connect_done<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId {
unsafe extern "C" fn done_trampoline<P: IsA<Animation>, F: Fn(&P) + 'static>(
this: *mut ffi::AdwAnimation,
f: glib::ffi::gpointer,
) {
let f: &F = &*(f as *const F);
f(Animation::from_glib_borrow(this).unsafe_cast_ref())
}
unsafe {
let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"done\0".as_ptr() as *const _,
Some(transmute::<_, unsafe extern "C" fn()>(
done_trampoline::<Self, F> as *const (),
)),
Box_::into_raw(f),
)
}
}
fn connect_state_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId {
unsafe extern "C" fn notify_state_trampoline<P: IsA<Animation>, F: Fn(&P) + 'static>(
this: *mut ffi::AdwAnimation,
_param_spec: glib::ffi::gpointer,
f: glib::ffi::gpointer,
) {
let f: &F = &*(f as *const F);
f(Animation::from_glib_borrow(this).unsafe_cast_ref())
}
unsafe {
let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"notify::state\0".as_ptr() as *const _,
Some(transmute::<_, unsafe extern "C" fn()>(
notify_state_trampoline::<Self, F> as *const (),
)),
Box_::into_raw(f),
)
}
}
fn connect_target_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId {
unsafe extern "C" fn notify_target_trampoline<P: IsA<Animation>, F: Fn(&P) + 'static>(
this: *mut ffi::AdwAnimation,
_param_spec: glib::ffi::gpointer,
f: glib::ffi::gpointer,
) {
let f: &F = &*(f as *const F);
f(Animation::from_glib_borrow(this).unsafe_cast_ref())
}
unsafe {
let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"notify::target\0".as_ptr() as *const _,
Some(transmute::<_, unsafe extern "C" fn()>(
notify_target_trampoline::<Self, F> as *const (),
)),
Box_::into_raw(f),
)
}
}
fn connect_value_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId {
unsafe extern "C" fn notify_value_trampoline<P: IsA<Animation>, F: Fn(&P) + 'static>(
this: *mut ffi::AdwAnimation,
_param_spec: glib::ffi::gpointer,
f: glib::ffi::gpointer,
) {
let f: &F = &*(f as *const F);
f(Animation::from_glib_borrow(this).unsafe_cast_ref())
}
unsafe {
let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"notify::value\0".as_ptr() as *const _,
Some(transmute::<_, unsafe extern "C" fn()>(
notify_value_trampoline::<Self, F> as *const (),
)),
Box_::into_raw(f),
)
}
}
}
impl fmt::Display for Animation {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
f.write_str("Animation")
}
}