/// Whether the same / opposite of parent, or always to the right.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]pubenumOPointFacingDir{/// Face the same direction as the parent.
ParentSame,/// Face the opposite direction to the parent.
ParentOpposite,/// Always face to the right.
Right,}implDefault forOPointFacingDir{fndefault()->Self{Self::ParentSame
}}