LucentFlux Graphics Library
This crate provides a collection of common utilities when writing wgpu programs. This library is made public since the utilities provided may be useful, but is not intended to be a general-purpose library and features will be added and removed as and when we need them.
Features
Fragment-only fullscreen-quad shader pipelines
Reduced boilerplate for fragment shaders run on fullscreen quads:
use ;
let device, queue = ...;
let pipeline = device.create_fragment_only_render_pipeline;
let cmd = device.create_command_encoder;
let rp = cmd.begin_fragment_only_render_pass;
// No need to bind vertex buffers or even a unit vertex shader
rp.set_pipeline;
rp.set_bind_group;
rp.draw;