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//! Vector2 i32.
mod operators;
/// A simple i32 Vector2.
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub struct Vec2i32 {
/// X value.
pub x: i32,
/// Y value.
pub y: i32
}
impl Vec2i32 {
/// Creates a new [`Vec2i32`] with x and y defined.
///
/// use `default()` for a 0 initialized.
pub fn new(x: i32, y: i32) -> Self {
Self{
x,
y
}
}
/// Puts x into y and y into x
pub fn flip(&mut self){
let tmp = self.x;
self.x = self.y;
self.y = tmp;
}
}
impl Default for Vec2i32 {
/// Creates a new [`Vec2i32`] with x and y initialized with 0.
fn default() -> Self {
Self{
x: 0,
y: 0
}
}
}