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//! # Leviath Runtime
//!
//! ECS-based agent execution engine using bevy_ecs.
//!
//! The runtime manages agent lifecycle, context window management, task scheduling,
//! and inference execution through a game-loop-inspired architecture where agents
//! are entities and their behaviors are systems.
//!
//! ## Embedding
//!
//! [`AgentWorld`] is the front door for running agents inside your own
//! application - no `lev` CLI, daemon, or config file. Build a world from
//! plain values, spawn an agent, and drive the event stream:
//!
//! ```no_run
//! use leviath_runtime::{AgentWorld, BlueprintSource, ProviderCreds, SpawnSpec, WorldEvent};
//!
//! # async fn embed() -> Result<(), Box<dyn std::error::Error>> {
//! let world = AgentWorld::builder()
//! .provider(ProviderCreds {
//! name: "anthropic".to_string(),
//! api_key: std::env::var("ANTHROPIC_API_KEY").ok(),
//! ..ProviderCreds::simple("anthropic")
//! })
//! .build()?;
//!
//! let mut events = world.events();
//! let run = world
//! .spawn(SpawnSpec::new(
//! BlueprintSource::Path("coder.leviath".into()),
//! "Build a CSV parser",
//! std::env::current_dir()?,
//! ))
//! .await?;
//!
//! while let Some(event) = events.next().await {
//! match event {
//! WorldEvent::StageTransition { from, to, .. } => println!("{from} -> {to}"),
//! WorldEvent::ToolCallStarted { tool, .. } => println!("running {tool}"),
//! WorldEvent::Interaction { request, .. } => {
//! // The agent asked a question: answer via world.answer(...).
//! }
//! WorldEvent::Completed { run_id, status, .. } if run_id == run.as_ref() => break,
//! _ => {}
//! }
//! }
//! world.shutdown().await;
//! # Ok(())
//! # }
//! ```
//!
//! ## Stability layers
//!
//! - [`AgentWorld`] and the other [`embed`] types are the stable embedding
//! surface.
//! - [`WorldHost`] and [`PipelineWorld`] are the semi-stable machinery both
//! the daemon and `AgentWorld` are built on; use them when you need your
//! own assembly (custom spawners, hooks, tick control).
//! - The raw ECS underneath ([`PipelineWorld::world_mut`]) is the unstable
//! escape hatch: it tracks this crate's `bevy_ecs` version (re-exported as
//! [`ecs`]) and carries no compatibility promise.
// Public because [`tool_bridge::ToolJob`] carries a `CancelToken`, so anything
// handing work to the tool lane needs to name the type.
pub
pub
pub
pub
pub
pub
pub
pub
pub
pub
pub
// test_support.rs gates itself with an inner `#![cfg(test)]` attribute, so no
// `#[cfg(test)]` is needed here (adding one would trigger clippy's
// `duplicated_attributes` lint under `-D warnings`).
pub use ;
pub use ;
pub use ;
pub use ;
pub use RetryPolicy;
pub use ;
pub use InteractionHub;
pub use ;
pub use ;
pub use ProviderRegistry;
pub use TaintGate;
pub use BoxedToolExec;
pub use ;
/// The name issue-facing docs use for the world's event enum; the same type
/// as [`WorldEvent`].
pub type AgentEvent = WorldEvent;
/// The `bevy_ecs` version this runtime is built against, for code that
/// reaches through [`PipelineWorld::world_mut`] into the raw ECS. Depending
/// on this re-export (instead of your own `bevy_ecs`) keeps the versions
/// aligned.
pub use bevy_ecs as ecs;