pub struct RunMetadata {Show 13 fields
pub run_id: String,
pub agent_name: String,
pub agent_path: String,
pub task: String,
pub model: Option<String>,
pub workdir: String,
pub num_stages: usize,
pub started_at: i64,
pub parent_run_id: Option<String>,
pub metadata: HashMap<String, String>,
pub callback_url: Option<String>,
pub callback_secret: Option<String>,
pub title: Option<String>,
}Expand description
Static per-agent run metadata (the parts of RunMeta that don’t change as
the agent runs). Set once when the agent is spawned; the dynamic fields are
filled from the live components at snapshot time.
Fields§
§run_id: StringThe run’s unique id (its directory name under the runs dir).
agent_name: StringThe agent/blueprint name.
agent_path: StringAbsolute path to the agent manifest directory.
task: StringThe task prompt.
model: Option<String>The resolved model label (provider/model), if known.
workdir: StringAbsolute working directory for tool execution.
num_stages: usizeTotal number of stages in the blueprint.
started_at: i64When the run started (unix seconds).
parent_run_id: Option<String>Parent run id, for sub-agent runs.
metadata: HashMap<String, String>Custom key-value metadata from the spawn request.
callback_url: Option<String>Webhook to POST on completion/error.
callback_secret: Option<String>Optional shared secret for HMAC-SHA256 signing the webhook body.
title: Option<String>Short human-readable title (None until generated).
Trait Implementations§
Source§impl Clone for RunMetadata
impl Clone for RunMetadata
Source§fn clone(&self) -> RunMetadata
fn clone(&self) -> RunMetadata
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Component for RunMetadata
impl Component for RunMetadata
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreAuto Trait Implementations§
impl Freeze for RunMetadata
impl RefUnwindSafe for RunMetadata
impl Send for RunMetadata
impl Sync for RunMetadata
impl Unpin for RunMetadata
impl UnsafeUnpin for RunMetadata
impl UnwindSafe for RunMetadata
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut ComponentsRegistrator<'_>, ) -> impl Iterator<Item = ComponentId> + use<C>
Source§fn get_component_ids(
components: &Components,
) -> impl Iterator<Item = Option<ComponentId>>
fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>
Source§impl<C> BundleFromComponents for Cwhere
C: Component,
impl<C> BundleFromComponents for Cwhere
C: Component,
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
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T: Send,
Source§impl<T> Downcast for Twhere
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fn into_any(self: Box<T>) -> Box<dyn Any>
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generate &mut Any’s vtable from &mut Trait’s.