let-engine 0.1.5

A game engine to learn vulkan made by Let. Not done yet.
Documentation
client - high
consts - high
data - high
discord - high
game - low
objects - low
resources - low
server - high
sound - high
vulkan - low

main
    server
    consts
    game
        client
        gamelogic
        sound
        discord
        player
        resources
    vulkan
        shaders
            glsl
        pipelines
        font
        instance
        swapchain
        window

======================= let engine as lib
main
    game logic (loop)
    objects
    Let Engine Lib
        GAME
            resources (load with &[u8])
            objects
            draw (game.objects.update to draw)
            shaders
                glsl
        discord
        sound
        window & events
        instance & device
        pipelines & swapchain
        
    data
    client
    server
    consts

--------------------------

//start part

let game
game.resources.load/t/f/s(&[u8])
let discord(token)

discord change title, things
sound.play("sound name loaded in game.resources")

window.create (vulkan) -> eventloop

game objects add name, object/textobject inplementing part.

//run part
eventloop {
    objects.run things


}

//tick part
fn tick