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//! **The named world states the matrix renders**, and the reason there are
//! six rather than one.
//!
//! A snapshot of one model is a photograph of one moment; what an operator
//! actually needs to see is the window in each of the shapes it takes. These
//! six are the shapes: nothing dialled yet, seated at a wall with a
//! conversation open, the wall with none selected, and the three states of the
//! two panes that cover the conversation.
//!
//! **The set is part of the parity instrument** and grows with it (yog's
//! `docs/PARITY.md` §5, *unproven is red*): a control that lives only on a
//! screen this walk never visits fails honestly, so the two tuning worlds
//! below are not extra photographs — they are the screens `effort`,
//! `priority` and `model` are reachable on at all.
//!
//! They are built from [`crate::test_support::window`]'s fixtures rather than
//! from a second set of their own — a fixture with a field the row grew is a
//! fixture that stops compiling, and two of them is two places to fill it in.
use crate;
use crate;
/// One named state of the window, as the matrix files it.
pub
/// **The window with nothing in it**: no channel heard from, no wall, no
/// conversation. It is the first thing a new operator sees, and the state in
/// which every pane has to say what it has instead of showing it.
/// **The window at work**: one channel, one wall aimed at, one conversation
/// selected and one thing said in it. This is "the main screen" every other
/// assertion is stated against.
/// **The window on a wall with nothing selected** — the composer's other
/// subject.
///
/// It is a world rather than a variation because the seat has one box with two
/// subjects (`crate::ui::composer`): with a conversation selected the box
/// deposits, and with none it *begins* one. Every screen a control lives on has
/// to be a screen this walk visits — yog's `docs/PARITY.md` §5 states it as
/// *unproven is red* — and the start control lives only here.
/// **The window with the enrollment open** — the one pane in this seat that
/// covers another, and so the one state where what is on the glass is not what
/// the layout underneath it says.
/// **The window with the tuning pane open** — the settings surface this seat
/// spent its first year without (`crate::snapshot::reach` on the premise).
///
/// It is answered rather than waiting, because the controls are what this
/// world exists to put on the glass and there are none until a row is.
/// **The window with one role's assignment being rewritten** — the third
/// covered state, and the only screen the `model` control exists on.
/// Every world the matrix renders, in the order it renders them.
pub