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use crate::;
use ;
use ;
/// An action synchronizes an imperative `async` call to the synchronous reactive system.
///
/// If you’re trying to load data by running an `async` function reactively, you probably
/// want to use a [Resource](leptos_reactive::Resource) instead. If you’re trying to occasionally
/// run an `async` function in response to something like a user clicking a button, you're in the right place.
///
/// ```rust
/// # use leptos_reactive::*;
/// # use leptos_server::create_action;
/// # run_scope(create_runtime(), |cx| {
/// async fn send_new_todo_to_api(task: String) -> usize {
/// // do something...
/// // return a task id
/// 42
/// }
/// let save_data = create_action(cx, |task: &String| {
/// // `task` is given as `&String` because its value is available in `input`
/// send_new_todo_to_api(task.clone())
/// });
///
/// // the argument currently running
/// let input = save_data.input;
/// // the most recent returned result
/// let result_of_call = save_data.value;
/// // whether the call is pending
/// let pending = save_data.pending();
/// // how many times the action has run
/// // useful for reactively updating something else in response to a `dispatch` and response
/// let version = save_data.version;
///
/// // before we do anything
/// assert_eq!(input(), None); // no argument yet
/// assert_eq!(pending(), false); // isn't pending a response
/// assert_eq!(result_of_call(), None); // there's no "last value"
/// assert_eq!(version(), 0);
/// # if !cfg!(any(feature = "csr", feature = "hydrate")) {
/// // dispatch the action
/// save_data.dispatch("My todo".to_string());
///
/// // when we're making the call
/// // assert_eq!(input(), Some("My todo".to_string()));
/// // assert_eq!(pending(), true); // is pending
/// // assert_eq!(result_of_call(), None); // has not yet gotten a response
///
/// // after call has resolved
/// assert_eq!(input(), None); // input clears out after resolved
/// assert_eq!(pending(), false); // no longer pending
/// assert_eq!(result_of_call(), Some(42));
/// assert_eq!(version(), 1);
/// # }
/// # });
/// ```
///
/// The input to the `async` function should always be a single value,
/// but it can be of any type. The argument is always passed by reference to the
/// function, because it is stored in [Action::input] as well.
///
/// ```rust
/// # use leptos_reactive::*;
/// # use leptos_server::create_action;
/// # run_scope(create_runtime(), |cx| {
/// // if there's a single argument, just use that
/// let action1 = create_action(cx, |input: &String| {
/// let input = input.clone();
/// async move { todo!() }
/// });
///
/// // if there are no arguments, use the unit type `()`
/// let action2 = create_action(cx, |input: &()| async { todo!() });
///
/// // if there are multiple arguments, use a tuple
/// let action3 = create_action(cx, |input: &(usize, String)| async { todo!() });
/// # });
/// ```
/// Creates an [Action] to synchronize an imperative `async` call to the synchronous reactive system.
///
/// If you’re trying to load data by running an `async` function reactively, you probably
/// want to use a [create_resource](leptos_reactive::create_resource) instead. If you’re trying
/// to occasionally run an `async` function in response to something like a user clicking a button,
/// you're in the right place.
///
/// ```rust
/// # use leptos_reactive::*;
/// # use leptos_server::create_action;
/// # run_scope(create_runtime(), |cx| {
/// async fn send_new_todo_to_api(task: String) -> usize {
/// // do something...
/// // return a task id
/// 42
/// }
/// let save_data = create_action(cx, |task: &String| {
/// // `task` is given as `&String` because its value is available in `input`
/// send_new_todo_to_api(task.clone())
/// });
///
/// // the argument currently running
/// let input = save_data.input;
/// // the most recent returned result
/// let result_of_call = save_data.value;
/// // whether the call is pending
/// let pending = save_data.pending();
/// // how many times the action has run
/// // useful for reactively updating something else in response to a `dispatch` and response
/// let version = save_data.version;
///
/// // before we do anything
/// assert_eq!(input(), None); // no argument yet
/// assert_eq!(pending(), false); // isn't pending a response
/// assert_eq!(result_of_call(), None); // there's no "last value"
/// assert_eq!(version(), 0);
/// # if !cfg!(any(feature = "csr", feature = "hydrate")) {
/// // dispatch the action
/// save_data.dispatch("My todo".to_string());
///
/// // when we're making the call
/// // assert_eq!(input(), Some("My todo".to_string()));
/// // assert_eq!(pending(), true); // is pending
/// // assert_eq!(result_of_call(), None); // has not yet gotten a response
///
/// // after call has resolved
/// assert_eq!(input(), None); // input clears out after resolved
/// assert_eq!(pending(), false); // no longer pending
/// assert_eq!(result_of_call(), Some(42));
/// assert_eq!(version(), 1);
/// # }
/// # });
/// ```
///
/// The input to the `async` function should always be a single value,
/// but it can be of any type. The argument is always passed by reference to the
/// function, because it is stored in [Action::input] as well.
///
/// ```rust
/// # use leptos_reactive::*;
/// # use leptos_server::create_action;
/// # run_scope(create_runtime(), |cx| {
/// // if there's a single argument, just use that
/// let action1 = create_action(cx, |input: &String| {
/// let input = input.clone();
/// async move { todo!() }
/// });
///
/// // if there are no arguments, use the unit type `()`
/// let action2 = create_action(cx, |input: &()| async { todo!() });
///
/// // if there are multiple arguments, use a tuple
/// let action3 = create_action(cx, |input: &(usize, String)| async { todo!() });
/// # });
/// ```
/// Creates an [Action] that can be used to call a server function.
///
/// ```rust
/// # use leptos_reactive::*;
/// # use leptos_server::{create_server_action, ServerFnError, ServerFn};
/// # use leptos_macro::server;
///
/// #[server(MyServerFn)]
/// async fn my_server_fn() -> Result<(), ServerFnError> {
/// todo!()
/// }
///
/// # run_scope(create_runtime(), |cx| {
/// let my_server_action = create_server_action::<MyServerFn>(cx);
/// # });
/// ```