Leptos Server Functions
This package is based on a simple idea: sometimes it’s useful to write functions that will only run on the server, and call them from the client.
If you’re creating anything beyond a toy app, you’ll need to do this all the time: reading from or writing to a database that only runs on the server, running expensive computations using libraries you don’t want to ship down to the client, accessing APIs that need to be called from the server rather than the client for CORS reasons or because you need a secret API key that’s stored on the server and definitely shouldn’t be shipped down to a user’s browser.
Traditionally, this is done by separating your server and client code, and by setting up something like a REST API or GraphQL API to allow your client to fetch and mutate data on the server. This is fine, but it requires you to write and maintain your code in multiple separate places (client-side code for fetching, server-side functions to run), as well as creating a third thing to manage, which is the API contract between the two.
This package provides two simple primitives that allow you instead to write co-located, isomorphic server functions. (Co-located means you can write them in your app code so that they are “located alongside” the client code that calls them, rather than separating the client and server sides. Isomorphic means you can call them from the client as if you were simply calling a function; the function call has the “same shape” on the client as it does on the server.)
#[server]
The #[server] macro allows you to annotate a function to indicate that it should only run
on the server (i.e., when you have an ssr feature in your crate that is enabled).
async
// call the function
spawn_local
If you call this function from the client, it will serialize the function arguments and POST
them to the server as if they were the inputs in <form method="POST">.
Here’s what you need to remember:
- Server functions must be
async. Even if the work being done inside the function body can run synchronously on the server, from the client’s perspective it involves an asynchronous function call. - Server functions must return
Result<T, ServerFnError>. Even if the work being done inside the function body can’t fail, the processes of serialization/deserialization and the network call are fallible. - Server function arguments and return types must be Serializable. This should be fairly obvious: we have to serialize arguments to send them to the server, and we need to deserialize the result to return it to the client.
create_action
The easiest way to call server functions from the client is the create_action primitive.
This returns an Action, with a dispatch method
that can run any async function, including one that contains one or more calls to server functions.
Dispatching an action increments its version field, which is a signal. This is very useful, as it can be used to invalidate a Resource that reads from the same data.