The reactive system for the Leptos Web framework.
Fine-Grained Reactivity
Leptos is built on a fine-grained reactive system, which means that individual reactive values (“signals,” sometimes known as observables) trigger the code that reacts to them (“effects,” sometimes known as observers) to re-run. These two halves of the reactive system are inter-dependent. Without effects, signals can change within the reactive system but never be observed in a way that interacts with the outside world. Without signals, effects run once but never again, as there’s no observable value to subscribe to.
Here are the most commonly-used functions and types you'll need to build a reactive system:
Signals
- Signals: [
create_signal], which returns a ([ReadSignal], [WriteSignal] tuple, or [create_rw_signal], which returns a signal [RwSignal] without this read-write segregation. - Derived Signals: any function that relies on another signal.
- Memos: [
create_memo], which returns a [Memo]. - Resources: [
create_resource], which converts anasyncFutureinto a synchronous [Resource] signal. - Triggers: [
create_trigger], creates a purely reactive [Trigger] primitive without any associated state.
Effects
- Use [
create_effect] when you need to synchronize the reactive system with something outside it (for example: logging to the console, writing to a file or local storage) - The Leptos DOM renderer wraps any [
Fn] in your template with [create_effect], so components you write do not need explicit effects to synchronize with the DOM.
Example
use *;
// creates a new reactive runtime
// this is omitted from most of the examples in the docs
// you usually won't need to call it yourself
let runtime = create_runtime;
// a signal: returns a (getter, setter) pair
let = create_signal;
// calling the getter gets the value
// can be `count()` on nightly
assert_eq!;
// calling the setter sets the value
// can be `set_count(1)` on nightly
set_count.set;
// or we can mutate it in place with update()
set_count.update;
// a derived signal: a plain closure that relies on the signal
// the closure will run whenever we *access* double_count()
let double_count = move || count.get * 2;
assert_eq!;
// a memo: subscribes to the signal
// the closure will run only when count changes
let memoized_triple_count = create_memo;
// can be `memoized_triple_count()` on nightly
assert_eq!;
// this effect will run whenever `count` changes
create_effect;
// disposes of the reactive runtime
runtime.dispose;