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use ;
use ToTokens;
use server_macro_impl;
use ;
use ;
pub
use render_view;
/// The `view` macro uses RSX (like JSX, but Rust!) It follows most of the
/// same rules as HTML, with the following differences:
/// 1. Text content should be provided as a Rust string, i.e., double-quoted:
/// ```rust
/// # use leptos_reactive::*; use leptos_dom::*; use leptos_macro::view; use leptos_dom::wasm_bindgen::JsCast;
/// # run_scope(|cx| {
/// # if !cfg!(any(feature = "csr", feature = "hydrate")) {
/// view! { cx, <p>"Here’s some text"</p> };
/// # }
/// # });
/// ```
///
/// 2. Self-closing tags need an explicit `/` as in XML/XHTML
/// ```rust,compile_fail
/// # use leptos_reactive::*; use leptos_dom::*; use leptos_macro::view; use leptos_dom::wasm_bindgen::JsCast;
/// # run_scope(|cx| {
/// # if !cfg!(any(feature = "csr", feature = "hydrate")) {
/// // ❌ not like this
/// view! { cx, <input type="text" name="name"> }
/// # ;
/// # }
/// # });
/// ```
/// ```rust
/// # use leptos_reactive::*; use leptos_dom::*; use leptos_macro::view; use leptos_dom::wasm_bindgen::JsCast;
/// # run_scope(|cx| {
/// # if !cfg!(any(feature = "csr", feature = "hydrate")) {
/// // ✅ add that slash
/// view! { cx, <input type="text" name="name" /> }
/// # ;
/// # }
/// # });
/// ```
///
/// 3. Components (functions annotated with `#[component]`) can be inserted as camel-cased tags
/// ```rust
/// # use leptos_reactive::*; use leptos_dom::*; use leptos_macro::*; use typed_builder::TypedBuilder; use leptos_dom::wasm_bindgen::JsCast; use leptos_dom as leptos; use leptos_dom::Marker;
/// # #[derive(TypedBuilder)] struct CounterProps { initial_value: i32 }
/// # fn Counter(cx: Scope, props: CounterProps) -> Element { view! { cx, <p></p>} }
/// # run_scope(|cx| {
/// # if !cfg!(any(feature = "csr", feature = "hydrate")) {
/// view! { cx, <div><Counter initial_value=3 /></div> }
/// # ;
/// # }
/// # });
/// ```
///
/// 4. Dynamic content can be wrapped in curly braces (`{ }`) to insert text nodes, elements, or set attributes.
/// If you insert signal here, Leptos will create an effect to update the DOM whenever the value changes.
/// *(“Signal” here means `Fn() -> T` where `T` is the appropriate type for that node: a `String` in case
/// of text nodes, a `bool` for `class:` attributes, etc.)*
/// ```rust
/// # use leptos_reactive::*; use leptos_dom::*; use leptos_macro::view; use leptos_dom::wasm_bindgen::JsCast; use leptos_dom as leptos; use leptos_dom::Marker;
/// # run_scope(|cx| {
/// # if !cfg!(any(feature = "csr", feature = "hydrate")) {
/// let (count, set_count) = create_signal(cx, 0);
///
/// view! {
/// cx,
/// <div>
/// "Count: " {count} // pass a signal
/// <br/>
/// "Double Count: " {move || count() % 2} // or derive a signal inline
/// </div>
/// }
/// # ;
/// # }
/// # });
/// ```
///
/// 5. Event handlers can be added with `on:` attributes. If the event name contains a dash, you should use `on-` as the prefix instead.
/// ```rust
/// # use leptos_reactive::*; use leptos_dom::*; use leptos_macro::view; use leptos_dom::wasm_bindgen::JsCast;
/// # run_scope(|cx| {
/// # if !cfg!(any(feature = "csr", feature = "hydrate")) {
/// view! {
/// cx,
/// <button on:click=|ev: web_sys::Event| {
/// log::debug!("click event: {ev:#?}");
/// }>
/// "Click me"
/// </button>
/// }
/// # ;
/// # }
/// # });
/// ```
///
/// 6. DOM properties can be set with `prop:` attributes, which take any primitive type or `JsValue` (or a signal
/// that returns a primitive or JsValue). If your property name contains a dash, you should use `prop-` as the prefix instead.
/// ```rust
/// # use leptos_reactive::*; use leptos_dom::*; use leptos_macro::view; use leptos_dom::wasm_bindgen::JsCast;
/// # run_scope(|cx| {
/// # if !cfg!(any(feature = "csr", feature = "hydrate")) {
/// let (name, set_name) = create_signal(cx, "Alice".to_string());
///
/// view! {
/// cx,
/// <input
/// type="text"
/// name="user_name"
/// value={name} // this only sets the default value!
/// prop:value={name} // here's how you update values. Sorry, I didn’t invent the DOM.
/// on:click=move |ev| set_name(event_target_value(&ev)) // `event_target_value` is a useful little Leptos helper
/// />
/// }
/// # ;
/// # }
/// # });
/// ```
///
/// 7. Classes can be toggled with `class:` attributes, which take a `bool` (or a signal that returns a `bool`).
/// If your class name contains a dash, you should use `class-` as the prefix instead.
/// ```rust
/// # use leptos_reactive::*; use leptos_dom::*; use leptos_macro::view; use leptos_dom::wasm_bindgen::JsCast;
/// # run_scope(|cx| {
/// # if !cfg!(any(feature = "csr", feature = "hydrate")) {
/// let (count, set_count) = create_signal(cx, 2);
/// view! { cx, <div class:hidden={move || count() < 3}>"Now you see me, now you don’t."</div> }
/// # ;
/// # }
/// # });
/// ```
///
/// Here’s a simple example that shows off several of these features, put together
/// ```rust
/// # use leptos_reactive::*; use leptos_dom::*; use leptos_macro::*; use leptos_dom as leptos; use leptos_dom::Marker; use leptos_dom::wasm_bindgen::JsCast;
///
/// # if !cfg!(any(feature = "csr", feature = "hydrate")) {
/// pub fn SimpleCounter(cx: Scope) -> Element {
/// // create a reactive signal with the initial value
/// let (value, set_value) = create_signal(cx, 0);
///
/// // create event handlers for our buttons
/// // note that `value` and `set_value` are `Copy`, so it's super easy to move them into closures
/// let clear = move |_ev: web_sys::Event| set_value(0);
/// let decrement = move |_ev: web_sys::Event| set_value.update(|value| *value -= 1);
/// let increment = move |_ev: web_sys::Event| set_value.update(|value| *value += 1);
///
/// // this JSX is compiled to an HTML template string for performance
/// view! {
/// cx,
/// <div>
/// <button on:click=clear>"Clear"</button>
/// <button on:click=decrement>"-1"</button>
/// <span>"Value: " {move || value().to_string()} "!"</span>
/// <button on:click=increment>"+1"</button>
/// </div>
/// }
/// }
/// # ;
/// # }
/// ```
// Derive Params trait for routing
pub